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King's Kilt
6.10Move pieces across a map while planning position and timing.
Outlawed!
6.65Bluff, read opponents, and time reveals around hidden information.
Nexum Galaxy
7.92Move forces between areas to control positions and pressure rivals.
Sword Art Online Board Game: Sword Of Fellows
6.19Coordinate with teammates to solve the game's shared challenge.
How To Serve Man
6.43Place workers to claim actions and turn resources into plans.
7 Souls
6.75Commit presence to key areas and fight for influence where it matters.
British Vs Pirates: Volume 1
7.17Roll dice and choose how to use the results for tactical outcomes.
Faza
7.47Coordinate with teammates to solve the game's shared challenge.
Guardian's Call
6.28Use clues and contradictions to deduce hidden information.
The Stuff Of Legend
7.18Coordinate shared actions while clues or threats pressure the group.
Clash Of The Ardennes
7.39Place tiles carefully to build spatial scoring patterns.
Mycelium: A Mushling Game
7.20Build routes and networks to connect locations efficiently.
Manasurge
6.46Manage cards in hand to time plays, combos, and scoring windows.
Airborne In Your Pocket
6.69Coordinate with teammates to solve the game's shared challenge.
Cunning Folk
6.32Use clues and contradictions to deduce hidden information.
Turin Market
6.15Bluff, read opponents, and time reveals around hidden information.
Cyclades: Legendary Edition
8.66Commit presence to key areas and fight for influence where it matters.
Downfall
6.45Commit presence to key areas and fight for influence where it matters.
Race To Adventure: The Spirit Of The Century Exploration Game
6.05Race across a track or map while timing movement and upgrades.
Deck Of Wonders
6.58Solve a self-contained solo challenge against the game system.
Dreaming Spires
6.37Place tiles carefully to build spatial scoring patterns.
Forest Of Radgost
7.41Build a deck or pool that turns small actions into stronger combos.
Melee
5.78Bluff, read opponents, and time reveals around hidden information.
Endogenesis
6.38Spend limited actions each turn to balance movement, setup, and scoring.