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Mound Builders
7.10Play event cards to drive map pressure and long-term timing.
Moto Grand Prix
6.32Roll dice and choose how to use the results for tactical outcomes.
Broadsides & Boarding Parties
6.21Move pieces across a map while planning position and timing.
Streets Of Stalingrad (third Edition)
7.44Maneuver forces across tactical or historical battle maps.
Assault: Tactical Combat In Europe – 1985
6.88Play linked scenarios where mission goals shape each session.
Afrika: The North African Campaign, 1940-1942
6.90Maneuver forces across tactical or historical battle maps.
Munchkin Quest
5.83Roll dice and choose how to use the results for tactical outcomes.
The Boldest
6.29Compete for contested options while managing cost and timing.
Dragon Rampant: Fantasy Wargaming Rules
7.93Maneuver forces across tactical or historical battle maps.
Bitter Woods: The Battle Of The Bulge
6.90Maneuver forces across tactical or historical battle maps.
Warhammer: The Game Of Fantasy Battles (6th Edition)
7.47Roll dice and choose how to use the results for tactical outcomes.
Blue Cross, White Ensign
7.61Maneuver forces across tactical or historical battle maps.
La Bataille De Preussisch-eylau
7.79Maneuver forces across tactical or historical battle maps.
Federation & Empire
6.41Maneuver forces across tactical or historical battle maps.
Spearpoint 1943
6.91Draft from shared options to assemble a plan over successive turns.
Stilicho: Last Of The Romans
7.81Play event cards to drive map pressure and long-term timing.
Promised Land: 1250-587 Bc
6.91Commit presence to key areas and fight for influence where it matters.
Dropzone Commander: Core Rulebook
7.55Roll dice and choose how to use the results for tactical outcomes.
The Pirate Republic
7.22Build a deck or pool that turns small actions into stronger combos.
All Things Zombie: The Boardgame
6.17Coordinate shared actions while clues or threats pressure the group.
Masque Of The Red Death
6.58Use clues and contradictions to deduce hidden information.
Sherlock Holmes: The Card Game
6.17Follow clues and deduction to solve a central mystery.
The New Easy To Master Dungeons & Dragons
6.86Move pieces across a map while planning position and timing.
Not War But Murder
7.13Maneuver forces across tactical or historical battle maps.