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Get Out
5.53
Escape From New York
5.63Move forces between areas to control positions and pressure rivals.
Demons: The Game Of Evil Spirts
5.56Maneuver forces across tactical or historical battle maps.
The Baton Races Of Yaz
5.50Move pieces across a map while planning position and timing.
Ninja Burger
5.60Move goods between locations while optimizing routes and timing.
The Great Brain Robbery
5.54Play event cards to drive map pressure and long-term timing.
Captain Treasure Boots
5.55
Candidate
5.60
Goblin Uprising
9.18Draft from shared options to assemble a plan over successive turns.
Sucking Vacuum
5.58Coordinate shared actions while clues or threats pressure the group.
Mission Command Land
5.54Use clues and contradictions to deduce hidden information.
Quest For The Dragonlords
5.55Coordinate with teammates around shared goals and table pressure.
Diceball!
5.69Roll dice and choose how to use the results for tactical outcomes.
Alien Entity
6.08Coordinate shared actions while clues or threats pressure the group.
Midevil
5.51Place tiles carefully to build spatial scoring patterns.
Monster Mayhem
5.47Roll dice and choose how to use the results for tactical outcomes.
Escape From Elba
5.48Roll dice and choose how to use the results for tactical outcomes.
Battle Cattle
5.46Play event cards to drive map pressure and long-term timing.
Wreckage
5.51Plan actions in a queue and manage the timing before they resolve.
Pirate King
5.60
Fight City
5.47Collect matching sets while timing when to score or trade them.