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Sebastian Fitzek Safehouse
6.47Coordinate shared actions while clues or threats pressure the group.
The Witches
6.16Coordinate with teammates to solve the game's shared challenge.
Zombie Fluxx
5.98Collect matching sets while timing when to score or trade them.
Sitting Ducks Gallery
6.15Draft from shared options to assemble a plan over successive turns.
Brikks
6.31Mark choices on a sheet to build patterns and complete objectives.
Artus
6.32
Biblios Dice
6.79Bluff, read opponents, and time reveals around hidden information.
Boooop.
7.84Build patterns from chosen pieces to unlock scoring opportunities.
Elevenses
6.24Manage cards in hand to time plays, combos, and scoring windows.
Brew Crafters: Travel Card Game
6.29Draft from shared options to assemble a plan over successive turns.
Flowerpower
6.58Place tiles carefully to build spatial scoring patterns.
The Wizard Always Wins
6.64Build a deck or pool that turns small actions into stronger combos.
Iota
6.15Spot patterns quickly and react before opponents do.
La Strada
6.18Commit presence to key areas and fight for influence where it matters.
Matryoshka
6.60Collect matching sets while timing when to score or trade them.
Pecking Order
6.42Bluff, read opponents, and time reveals around hidden information.
Exoplanets
6.52Place tiles carefully to build spatial scoring patterns.
Kitara
6.86Commit presence to key areas and fight for influence where it matters.
Echidna Shuffle
6.66Move goods between locations while optimizing routes and timing.
Enigma
6.40Make decisions quickly while the game unfolds in real time.
Déjà Vu
6.58Use physical skill and timing to pull off the key moves.
Cash-a-catch
6.36Use physical skill and timing to pull off the key moves.
Jäger Und Sammler
6.69Remember hidden information and use recall to make better choices.
Caravan
6.64Move goods between locations while optimizing routes and timing.