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Anima: Beyond Good And Evil
6.20Draft from shared options to assemble a plan over successive turns.
Adventure Games: The Volcanic Island
5.98Coordinate with teammates to solve the game's shared challenge.
Save Doctor Lucky
5.85Bluff, read opponents, and time reveals around hidden information.
Rails Of New England
6.46Build routes and networks to connect locations efficiently.
War For Chicken Island
6.90Play event cards to drive map pressure and long-term timing.
Honor Of The Samurai
5.95Spend limited actions each turn to balance movement, setup, and scoring.
Doctor Who: Solitaire Story Game (second Edition)
8.49Roll dice and choose how to use the results for tactical outcomes.
1572: The Lost Expedition
6.65Maneuver forces across tactical or historical battle maps.
Sky Galleons Of Mars
6.83Maneuver forces across tactical or historical battle maps.
Blockade Runner
6.63Move goods between locations while optimizing routes and timing.
Sons Of Faeriell
6.97Move pieces across a map while planning position and timing.
Abaddon
6.46Move pieces across a map while planning position and timing.
Chez Goth
5.96Collect matching sets while timing when to score or trade them.
Deadzone (third Edition)
8.74Play event cards to drive map pressure and long-term timing.
Battle Beyond Space
6.25Play event cards to drive map pressure and long-term timing.
Epic Dungeoneer: Call Of The Lich Lord
6.29Roll dice and choose how to use the results for tactical outcomes.
Amoeba Wars
6.10Maneuver forces across tactical or historical battle maps.
Swinging Jivecat Voodoo Lounge
6.44Build routes and networks to connect locations efficiently.
Waste Knights
6.46Draft from shared options to assemble a plan over successive turns.
The New Dungeon!
6.15Take character roles and resolve situations through narrative decisions.
The Walking Dead Board Game: The Best Defense
6.05Coordinate shared actions while clues or threats pressure the group.
Tracks: Siren Bay
7.08Coordinate shared actions while clues or threats pressure the group.
Warehouse 13: The Board Game
7.19Coordinate shared actions while clues or threats pressure the group.