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937-960 matching games

Valkyries box art

Valkyries

Plan each card around both its immediate action and the options it removes, exploit your Valkyrie’s unique power, and position for the next enemy pattern before committing to an attack.

Year2024 Players2-4 Time20 Weight1.5 Age10+
Adventure Fantasy Fighting Grid Movement Hand Management Multi-Use Cards
Operation Theseus: Gazala 1942 box art

Operation Theseus: Gazala 1942

Protect supply before chasing territory, activate formations in an order that preserves follow-up options, and treat exposed armor as a temporary advantage rather than a permanent breakthrough.

Year2022 Players1-2 Time60-600 Weight3.75 Age14+
Wargame World War II Action Points Dice Rolling Grid Movement
Fighting Formations: US 29th Infantry Division box art

Fighting Formations: US 29th Infantry Division

Use terrain and line of sight to build favorable fire lanes, protect command flexibility, and take initiative when it changes the next order rather than merely the current attack.

Year2025 Players1-2 Time180 Weight3 Age14+
Wargame World War II Dice Rolling Grid Movement Hexagon Grid
Galactic Era box art

Galactic Era

Commit enough technology to unlock a true specialty, read the fleets opponents keep hidden, and treat alignment as a strategic permission system rather than a fixed identity.

Year2021 Players1-6 Time180 Weight3.79 Age14+
Science Fiction Space Exploration Wargame Grid Movement Modular Board Rock-Paper-Scissors
Warhammer Underworlds: Two-Player Starter Set box art

Warhammer Underworlds: Two-Player Starter Set

Read the opponent’s objective lanes, spend activations on positioning before committing attacks, and protect the fighter whose upgrade path supports the next scoring window.

Year2021 Players2 Time30 Weight3 Age12+
Collectible Components Fantasy Fighting Area Majority / Influence Deck, Bag, and Pool Building Dice Rolling
Spire's End: Rangitaki box art

Spire's End: Rangitaki

Treat survival as the objective, not defeating every enemy; preserve health and equipment for later chapters, and use terrain to reduce the risk of critical failures.

Year2025 Players1 Time30-90 Weight2.5 Age16+
Adventure Card Game Exploration Action Points Critical Hits and Failures Grid Movement
Ivion: The Herocrafting Card Game box art

Ivion: The Herocrafting Card Game

Protect efficient action-to-power chains, reserve interrupts for attacks that change board control, and move only when the new position unlocks a stronger turn.

Year2018 Players2-4 Time15-30 Weight2.63 Age13+
Card Game Fantasy Fighting Action Points Deck Construction Grid Movement
Tonari box art

Tonari

Look beyond the fish you take now: preserve future routes, deny high-value skills, and track which neighbor’s score will be combined with yours.

Year2019 Players2-4 Time30-45 Weight1.11 Age10+
Abstract Strategy Grid Movement Hexagon Grid
Traces of Hubris box art

Traces of Hubris

Preserve supply corridors, plan several useful activations instead of one perfect sequence, and judge when the Soviet defense should yield ground to protect its counterstroke.

Year2024 Players1-2 Time180-360 Weight2.17 Age16+
Wargame World War II Chit-Pull System Dice Rolling Grid Movement
1ers Contacts box art

1ers Contacts

Agents should compare every clue before spreading out, while the alien must disguise purposeful movement as ordinary terrain avoidance.

Year2025 Players2-5 Time30-60 Weight2.4 Age14+
Deduction Science Fiction Deduction Grid Movement Hidden Movement
Volo box art

Volo

Develop several connection routes before committing to a final enclosure, and keep enough mobility to answer a rival group that threatens to split the board.

Year2010 Players2 Time45 Weight2.71 Age10+
Abstract Strategy Print & Play Enclosure Grid Movement Pattern Building
Pathogen box art

Pathogen

Read the movement panel before committing to the main board, keep both victory conditions alive, and place influence where it can support a route and a future settlement.

Year2022 Players2 Time15-30 Weight2.75 Age12+
Abstract Strategy Medical Territory Building Grid Movement Modular Board Multiple Maps
Akros box art

Akros

Choose terrain that improves both movement and majority pressure, use each titan’s asymmetry rather than mirroring the opponent, and protect influence in all three environments.

Year2020 Players2 Time15-30 Weight2.14 Age10+
Abstract Strategy Area Majority / Influence Grid Movement Hexagon Grid
Battles of Medieval Britain: A Solitaire Wargame box art

Battles of Medieval Britain: A Solitaire Wargame

Study the scenario objective before moving, preserve favorable terrain, and avoid exposing a strong unit merely to gain a low-odds attack; the compact map makes every lost tempo visible.

Year2022 Players1 Time20-30 Weight1.33 Age16+
Medieval Wargame Dice Rolling Grid Movement Hexagon Grid
Tatsumi box art

Tatsumi

Plan two or three moves ahead: the ring you leave is as important as the space you reach, and an efficient collection route can also block a rival dragon from its best scoring position.

Year2026 Players1-4 Time40 Weight2.2 Age10+
Abstract Strategy Mythology End Game Bonuses Grid Movement Pick-up and Deliver
Fanorona box art

Fanorona

Before starting a capture chain, trace the entire route and compare both approach and withdrawal options; removing the obvious line can expose your own formation to a stronger reply.

Year? Players2 Time20 Weight2.44 Age7+
Abstract Strategy Children's Game Grid Movement Square Grid
The Battles of Rhode Island & Newport box art

The Battles of Rhode Island & Newport

Treat artillery position and movement tempo as a single problem: committing too early can strand fire support, while waiting too long may concede the terrain and initiative your attack requires.

Year2020 Players2 Time120-240 Weight3.25 Age16+
Age of Reason American Revolutionary War Wargame Dice Rolling Grid Movement Hexagon Grid
Endangered Orphans: House of Rath box art

Endangered Orphans: House of Rath

Protect your identity as carefully as your position: an apparently inefficient rescue can reveal which orphan matters to you and give every rival a target.

Year2022 Players2-6 Time25-40 Weight1 Age14+
Horror Maze Murder / Mystery Dice Rolling Die Icon Resolution Grid Movement
Burgle Bros. 3: Future Flip box art

Burgle Bros. 3: Future Flip

Share the security burden instead of racing independently; coordinated positioning lets one burglar draw danger while another completes the objective.

Year2026 Players1-4 Time60-120 Weight2.33 Age10+
Spies / Secret Agents Action Points Cooperative Game Grid Movement
Tablut box art

Tablut

Move pieces across a map while planning position and timing.

Year? Players2 Time?-? Weight2.5 Age8+
Abstract Strategy Medieval Science Fiction Grid Movement Point to Point Movement Category: Combinatorial Cities: Oldenburg (Lower Saxony, Germany)
Triad box art

Triad

Treat every value change as both movement and pattern control: the strongest move advances your own triad while denying the opponent a ready-made line.

Year2018 Players2 Time15-20 Weight2.71 Age7+
Abstract Strategy Dice Grid Movement Pattern Building Square Grid
Masters of Mutanite box art

Masters of Mutanite

Draft powers that exploit the objects and elemental states near your likely routes; a focused combo is more dangerous than a deck of unrelated attacks.

Year2022 Players1-6 Time30-90 Weight2.33 Age14+
Comic Book / Strip Fighting Solo / Solitaire Game Team-Based Game Deck, Bag, and Pool Building
Whacky Wit box art

Whacky Wit

Move pieces across a map while planning position and timing.

Year2013 Players2-5 Time?-? Weight2 Age7+
Collectible Components Dice Maze Dice Rolling Grid Movement Player Elimination Theme: Arcade Video Games
Funkoverse Strategy Game: Alice In Wonderland 100 box art

Funkoverse Strategy Game: Alice In Wonderland 100

Move pieces across a map while planning position and timing.

Year2021 Players2 Time20-60 Weight? Age?+
Collectible Components Fighting Miniatures Action Points Dice Rolling Grid Movement Books: Alice in Wonderland Brands: Disney