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San Marco
7.17Commit presence to key areas and fight for influence where it matters.
Red Rising
7.02Collect matching sets while timing when to score or trade them.
Nightmare Productions
7.06Compete for contested options while managing cost and timing.
Tinners' Trail
7.22Compete for contested options while managing cost and timing.
Luxor
7.19Roll dice and choose how to use the results for tactical outcomes.
Kitchen Rush
7.25Place workers to claim actions and turn resources into plans.
Black Sonata
7.47Use clues and contradictions to deduce hidden information.
Moonrakers
7.75Build a deck or pool that turns small actions into stronger combos.
Signorie
7.39Place workers to claim actions and turn resources into plans.
Palm Island
7.09Build a deck or pool that turns small actions into stronger combos.
Caylus 1303
7.46Play disruptive cards to slow rivals and protect your own plan.
Brew Crafters
7.39Place workers to claim actions and turn resources into plans.
Call To Adventure
7.10Build a deck or pool that turns small actions into stronger combos.
Genoa
7.05Negotiate deals and shifting promises to improve your position.
Tragedy Looper
7.19Use clues and contradictions to deduce hidden information.
Tak
7.59Build routes and networks to connect locations efficiently.
Istanbul: The Dice Game
7.15Spend limited actions each turn to balance movement, setup, and scoring.
Maharaja: The Game Of Palace Building In India
7.11Build routes and networks to connect locations efficiently.
Lanterns: The Harvest Festival
6.87Build patterns from chosen pieces to unlock scoring opportunities.
Jaws
7.11Move forces between areas to control positions and pressure rivals.
Bridge
7.46Play suited cards to win tricks and manage timing.
Virgin Queen
8.01Maneuver forces across tactical or historical battle maps.
The Others
7.32Commit presence to key areas and fight for influence where it matters.
Kingsburg (second Edition)
7.42Place workers to claim actions and turn resources into plans.