Find your next board game
1994
Ages 12+
I'm The Boss!
6.77
3-6 players
?-? min
1.97 weight
Family
Strategy
Economic
Negotiation
Dice Rolling
Hand Management
Negotiation
Digital Implementations: Board Game Arena
Series: Family Games (Gryphon Games)
1982
Ages 12+
Empire Builder
6.95
2-6 players
?-? min
2.63 weight
Strategy
Economic
Trains
Transportation
Connections
Crayon Rail System
Hexagon Grid
Components: Crayons
Country: USA
2013
Ages 12+
Patchistory
7.09
2-4 players
60-120 min
3.76 weight
Strategy
Bluffing
City Building
Civilization
Action Points
Alliances
Auction/Bidding
Mechanism: Partially overlapping cards
Mechanism: Tableau Building
2019
Ages 10+
Chocolate Factory
7.10
1-4 players
45-90 min
2.88 weight
Family
Strategy
Economic
Industry / Manufacturing
Action Points
Bias
Contracts
Crowdfunding: Kickstarter
Digital Implementations: Board Game Arena
2011
Ages 12+
Power Grid: The First Sparks
6.77
2-6 players
?-? min
2.71 weight
Strategy
Animals
Economic
Prehistoric
Area Movement
Modular Board
Network and Route Building
Game: Power Grid
1998
Ages 14+
1849: The Game Of Sicilian Railways
8.14
3-5 players
?-? min
4.26 weight
Strategy
Economic
Post-Napoleonic
Trains
Auction/Bidding
Investment
Network and Route Building
Country: Italy
Digital Implementations: 18xx.games
2019
Ages 12+
Pharaon
7.42
1-5 players
30-75 min
2.74 weight
Strategy
Ancient
Economic
Modular Board
Rondel
Solo / Solitaire Game
Country: Egypt
Mythology: Egyptian
2004
Ages 10+
The Scepter Of Zavandor
6.96
2-6 players
?-? min
3.51 weight
Strategy
Economic
Fantasy
Auction/Bidding
Set Collection
Variable Player Powers
Admin: Better Description Needed!
Series: Book Box (DiceTree)
2010
Ages 16+
1817
8.62
3-7 players
360-540 min
4.77 weight
Strategy
Economic
Trains
Transportation
Auction/Bidding
Loans
Market
Country: USA
Digital Implementations: 18xx.games
2020
Ages 12+
Ride The Rails
7.18
3-5 players
45-60 min
2.23 weight
Strategy
Economic
Trains
Transportation
Hexagon Grid
Network and Route Building
Pick-up and Deliver
Category: Combinatorial
Country: USA
1995
Ages 14+
1856: Railroading In Upper Canada From 1856
7.50
3-6 players
?-? min
4.26 weight
Strategy
Economic
Trains
Auction/Bidding
Network and Route Building
Stock Holding
Country: Canada
Digital Implementations: 18xx.games
2010
Ages 12+
High Frontier
7.36
2-5 players
?-? min
4.34 weight
Strategy
Thematic
Economic
Industry / Manufacturing
Science Fiction
Auction/Bidding
Dice Rolling
Hand Management
Components: Map (Interplanetary or Interstellarâ?¦
Game: High Frontier
1996
Ages 12+
Age Of Renaissance
7.09
3-6 players
120-300 min
3.85 weight
Strategy
Civilization
Economic
Medieval
Area Movement
Auction/Bidding
Simulation
Continents: Europe
2019
Ages 14+
Masters Of Renaissance: Lorenzo Il Magnifico – The Card Game
7.16
1-4 players
30-45 min
2.08 weight
Strategy
Card Game
Economic
Renaissance
Open Drafting
Set Collection
Slide/Push
Admin: Better Description Needed!
Cities: Florence (Tuscany, Italy)
2023
Ages 14+
Europa Universalis: The Price Of Power
8.79
1-4 players
90-300 min
4.64 weight
Strategy
Wargames
Age of Reason
Civilization
Economic
Action Points
Area Majority / Influence
Area Movement
Admin: Upcoming Releases
Components: Map (Continental / National scale)
2002
Ages 8+
Himalaya
6.99
3-4 players
?-? min
2.57 weight
Strategy
Economic
Medieval
Political
Action Queue
Area Majority / Influence
Pick-up and Deliver
Continents: Asia
Mountain: Himalayas
2014
Ages 13+
Artifacts, Inc.
6.75
2-4 players
?-? min
2.17 weight
Strategy
Adventure
Card Game
Economic
Action Points
Area Majority / Influence
Dice Rolling
Crowdfunding: Kickstarter
Digital Implementations: TableTop Simulator Modâ?¦
2018
Ages 14+
Key Flow
7.35
2-6 players
45-75 min
2.88 weight
Strategy
Card Game
City Building
Economic
Closed Drafting
Neighbor Scope
Network and Route Building
Digital Implementations: Tabletopia
Series: Key (Richard Breese)
2010
Ages 10+
51st State
6.81
2-4 players
40-90 min
3.11 weight
Strategy
Card Game
City Building
Economic
Hand Management
Open Drafting
Variable Player Powers
Game: 51st State
Mechanism: Tableau Building
2004
Ages 14+
1860: Railways On The Isle Of Wight
7.89
2-4 players
180-240 min
4.08 weight
Strategy
Economic
Trains
Transportation
Auction/Bidding
Network and Route Building
Stock Holding
Digital Implementations: 18xx.games
Islands: Isle of Wight (England)
2017
Ages 12+
Iberian Gauge
7.33
3-5 players
60-90 min
2.37 weight
Strategy
Economic
Trains
Action Queue
Connections
Hexagon Grid
Category: Combinatorial
Country: Portugal
2011
Ages 10+
The New Era
7.48
2-5 players
?-? min
3.46 weight
Strategy
Card Game
City Building
Economic
Hand Management
Open Drafting
Turn Order: Progressive
Components: Multi-Use Cards
Game: 51st State
2013
Ages 13+
City Of Iron
7.17
2-4 players
?-? min
3.23 weight
Strategy
Card Game
City Building
Civilization
Action Points
Area Majority / Influence
Deck, Bag, and Pool Building
Admin: Better Description Needed!
Crowdfunding: Kickstarter
2017
Ages 12+
Transatlantic
7.03
2-4 players
60-120 min
3.07 weight
Strategy
Economic
Industry / Manufacturing
Nautical
Action Retrieval
Deck, Bag, and Pool Building
Modular Board
Digital Implementations: Yucata