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Munchkin Legends
Draft from shared options to assemble a plan over successive turns.
Cataphract
Maneuver forces across tactical or historical battle maps.
The Settlers Of Zarahemla
Collect matching sets while timing when to score or trade them.
Lions of Lydia
Draw a merchant from your bag, place it in the shared market, take the action associated with its destination and color, collect or exchange resources, spend goods and lion coins on property cards, improve your tableau, then score buildings and end-game bonuses when the property deck reaches its trigger.
Anunnaki: Dawn Of The Gods
Move pieces across a map while planning position and timing.
Peloponnes Card Game
Compete for contested options while managing cost and timing.
Hellas
Set up the hex map and action cards, choose an available action on your turn, resolve its primary effect, let opponents follow with the secondary effect, place or upgrade houses, palaces, squares, and temple columns, claim city value, then score connected construction and objectives when the end condition is reached.
Zhanguo: The First Empire
Commit presence to key areas and fight for influence where it matters.
Hellas
Build the starting archipelago, alternate turns choosing reinforcement, voyage, or attack, use ships to support exploration and naval assaults, play god cards for tactical effects, regroup forces after reinforcement, and win by controlling ten cities at the end of your turn.
Kings of Israel
Choose prophets and prepare the kingdom map, apply the current king’s godliness, spread sin and idols, take prophet turns using action points to move, preach, gather, trade, and build altars, resolve cards and shortages, then complete the required altars before Assyria or corruption ends the game.
Quartermaster General: Victory or Death – The Peloponnesian War
Choose a faction, play one card, optionally prepare a card for a later combination, place or remove forces, maintain a path of supply to your cities, coordinate with your teammate, and score controlled objectives every three rounds; win by a sudden lead or the strongest final total.
Amun-re: The Card Game
Compete for contested options while managing cost and timing.
Banish The Snakes: A Game Of St. Patrick In Ireland
Coordinate with teammates to solve the game's shared challenge.
Age of Mythology: The Boardgame
Choose a culture, build its starting economy, play action cards to explore and produce resources, construct buildings, recruit mortal and mythic units, spend favor on divine powers, resolve battles with cards and dice, advance through the ages, and score the most victory points.
Passing Through Petra
Place workers to claim actions and turn resources into plans.
Pocket Battles: Celts vs. Romans
Agree on an army-point total, draft Celts or Romans, group unit tiles into formations across three sectors, spend escalating order tokens to activate troops, roll attacks, assign wounds, redeploy between battle rounds, and destroy at least half the opposing army’s value.
Sailing Toward Osiris
Place workers to claim actions and turn resources into plans.
Carthage: The First Punic War – The Ancient World, Vol. Ii
Maneuver forces across tactical or historical battle maps.
Forum Romanum
Commit presence to key areas and fight for influence where it matters.
Triumvirate
Read the opponent, steer the three factions, and back the right color before the final reckoning.
Santorini: Second Edition
Read the skyline, preserve a climbing route, and make your god power matter at exactly the right moment.
Noah
Watch the weight, preserve flexible animal pairs, and send Noah toward the boat your hand can actually support.
En Las Cenizas
Play linked scenarios where mission goals shape each session.
RA and Write
Leave room for future connections, watch the Ra count, and pursue scoring rows that reinforce one another across all three kingdoms.