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Mechanism: area-majority-influence
Classification: network-and-route-building
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2016
Ages 12+
Fujian Trader
6.60
3-5 players
90-180 min
2 weight
? rank
Ancient
Economic
Educational
Area Majority / Influence
Network and Route Building
Trading
Components: Map (Continental / National scale)
Continents: Asia
2021
Ages 14+
Newspeak
5.90
3-6 players
30-60 min
1.67 weight
? rank
Bluffing
Deduction
Real-time
Area Majority / Influence
Modular Board
Network and Route Building
Digital Implementations: Tabletopia
Misc: LongPack Games
2021
Ages 14+
Syndicate: An Interplanetary Conquest Board Game
6.70
1-5 players
90-120 min
2.17 weight
? rank
Fighting
Mafia
Science Fiction
Area Majority / Influence
Dice Rolling
Network and Route Building
Crowdfunding: Kickstarter
2008
Ages 12+
Arktia
5.50
2-4 players
?-? min
2.31 weight
? rank
Abstract
Abstract Strategy
Science Fiction
Territory Building
Area Majority / Influence
Area Movement
Hexagon Grid
Digital Implementations: Yucata
1979
Ages 8+
Point-blank
5.60
2 players
?-? min
1.3 weight
? rank
Abstract
Abstract Strategy
Territory Building
Area Majority / Influence
Enclosure
Network and Route Building
Components: 6 x 6 Grids
Players: Two Player Only Games