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Insecta
6.25Coordinate shared actions while clues or threats pressure the group.
Amulet
6.91Place workers to claim actions and turn resources into plans.
Yomi Starter Set: Grave Versus Jaina
6.44Manage cards in hand to time plays, combos, and scoring windows.
Lumeria: War Of The Gods
7.16Commit presence to key areas and fight for influence where it matters.
Ghosts Love Candy Too
7.20Collect matching sets while timing when to score or trade them.
Dôjima
7.33Use clues and contradictions to deduce hidden information.
Kriegbot
7.18Maneuver forces across tactical or historical battle maps.
Warhammer: The Game Of Fantasy Battles (fourth Edition)
6.88Roll dice and choose how to use the results for tactical outcomes.
Havok & Hijinks
6.69Collect matching sets while timing when to score or trade them.
The Lord Of The Rings: The Two Towers
7.31Roll dice and choose how to use the results for tactical outcomes.
Warzone: Universe Under Siege
7.50Spend limited actions each turn to balance movement, setup, and scoring.
Holy Roman Empire
6.46Compete for contested options while managing cost and timing.
Kyudo
6.58Mark choices on a sheet to build patterns and complete objectives.
Regnum Angelica
6.64Manage cards in hand to time plays, combos, and scoring windows.
Critter Kitchen
8.15
Star Trek Red Alert!
6.44
Exceed: Blazblue – Jin Box
8.46Move pieces across a map while planning position and timing.
Warzoo
6.54Bluff, read opponents, and time reveals around hidden information.
Creepy Falls
6.46Place workers to claim actions and turn resources into plans.
Way Of The Fighter: Turbo
7.15Bluff, read opponents, and time reveals around hidden information.
Micro Monsters
6.61Use physical skill and timing to pull off the key moves.
Warhammer 40,000: Apocalypse
6.28Roll dice and choose how to use the results for tactical outcomes.
Exceed: Blazblue – Ragna Box
8.26Move pieces across a map while planning position and timing.
Critters Below
6.38Vote, persuade, and read the table to push group decisions.