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Far East War 1592
Move forces between areas to control positions and pressure rivals.
Miraris
Bluff, read opponents, and time reveals around hidden information.
Codenames: Critical Role Adventures
Before giving a clue, identify the one dangerous connection your party is most likely to make; a slightly narrower clue is often worth preserving campaign health.
The Battletech Compendium
Maneuver forces across tactical or historical battle maps.
Munchkin Oz
Draft from shared options to assemble a plan over successive turns.
Kings Of War (third Edition)
Roll dice and choose how to use the results for tactical outcomes.
Quattro Trick-Taking
Track which colors your rivals still need rather than chasing every trick; conceding a low-impact lead can preserve the card that controls the decisive lane.
Ski Tour: Biathlon
Roll dice and choose how to use the results for tactical outcomes.
Dc Deck-building Game: Injustice
Build a deck or pool that turns small actions into stronger combos.
Ratville
Roll dice and choose how to use the results for tactical outcomes.
Yomi: Round 2
Manage cards in hand to time plays, combos, and scoring windows.
Testament
Coordinate with teammates to solve the game's shared challenge.
The Hills Rise Wild!
Roll dice and choose how to use the results for tactical outcomes.
Chichén Itzá
Map all four actions before committing to the first: acting early can reduce cost, but leaving one flexible slot helps answer a contested region or unexpected combat result.
The Supershow
Roll dice and choose how to use the results for tactical outcomes.
Hispania
Maneuver forces across tactical or historical battle maps.
Arcane Legions
Spend limited actions each turn to balance movement, setup, and scoring.
Throneworld
Maneuver forces across tactical or historical battle maps.
The Four Doors
Keep escape routes open and pass cards before a door becomes urgent; relic powers are strongest when saved for the final regroup at the beacon.
Legendary: Game of Thrones Deck Building Game
Recruit cards that reinforce your House’s class combinations, defend your Mastermind before an opponent can exploit it, and attack where victory points overlap with deck improvement.
Zombie Princess
Bid from the shape of the whole hand, save a princess power for the round rule that exposes its best edge, and avoid winning extra tricks after the target is secure.
Wise Guys
Expand toward locations that match the resources already hidden in your clubhouse, negotiate before spending guns, and sell through the black market when a temporary alliance controls the route.
Ice and Idols
Plan a route that survives one board change, unlock the movement power your position needs most, and time research cubes around the shifting score values.
One Card Wonder
Plan backward from your wonder requirements, build only the infrastructure that accelerates completion, and use trading to convert surplus instead of wasting worker actions.