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Marvel Dice Throne: Captain Marvel V. Black Panther
7.76Roll dice and choose how to use the results for tactical outcomes.
Dinoblivion
7.35Build a deck or pool that turns small actions into stronger combos.
Nightfighter Ace: Air Defense Over Germany, 1943-44
8.24Maneuver forces across tactical or historical battle maps.
Pony Express
6.45Bluff, read opponents, and time reveals around hidden information.
Fortress Europa
6.70Play linked scenarios where mission goals shape each session.
Death Valley: Battles For The Shenandoah
8.48Maneuver forces across tactical or historical battle maps.
We're Doomed!
6.50Negotiate deals and shifting promises to improve your position.
Volt: Robot Battle Arena
6.93Move pieces across a map while planning position and timing.
Pax Baltica
7.29Maneuver forces across tactical or historical battle maps.
Space Marine
6.83Roll dice and choose how to use the results for tactical outcomes.
Alhambra: The Dice Game
6.21Collect matching sets while timing when to score or trade them.
Star Wars: Legion – Clone Wars Core Set
8.30Roll dice and choose how to use the results for tactical outcomes.
Pirates Of The Spanish Main
6.09Move goods between locations while optimizing routes and timing.
Hexplore It: The Sands Of Shurax
7.95Coordinate with teammates to solve the game's shared challenge.
Buck Rogers: Battle For The 25th Century Game
6.48Move forces between areas to control positions and pressure rivals.
Gustav Adolf The Great: With God And Victorious Arms
7.77Maneuver forces across tactical or historical battle maps.
Masters Of The Night
6.99Coordinate shared actions while clues or threats pressure the group.
Mbt (second Edition)
8.04Maneuver forces across tactical or historical battle maps.
Warfighter: The Wwii Pacific Combat Card Game
8.13Coordinate with teammates to solve the game's shared challenge.
Fuji Koro
6.89Coordinate with teammates to solve the game's shared challenge.
Bitter Woods (fourth Edition)
7.64Play linked scenarios where mission goals shape each session.
The Cards Of Cthulhu
6.80Coordinate shared actions while clues or threats pressure the group.
One Night Revolution
6.08Use clues and contradictions to deduce hidden information.
Lemming Mafia
6.22Bluff, read opponents, and time reveals around hidden information.