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Food Chain Island
7.24Build routes and networks to connect locations efficiently.
Arkham Noir: Case #1 – The Witch Cult Murders
6.76Solve a self-contained solo challenge against the game system.
Witchcraft
7.93Build a deck or pool that turns small actions into stronger combos.
Arkham Noir: Case #2 – Called Forth By Thunder
7.11Collect matching sets while timing when to score or trade them.
Shephy
6.74Collect matching sets while timing when to score or trade them.
Puzzle Dungeon
7.78Collect matching sets while timing when to score or trade them.
Pentaquark
6.64Build a deck or pool that turns small actions into stronger combos.
The Maiden In The Forest
6.37Spot patterns quickly and react before opponents do.
Arkham Noir: Collector Case #2 – The King In Yellow
7.50Collect matching sets while timing when to score or trade them.
Arkham Noir: Collector Case #1 – The Real Leeds
7.22Collect matching sets while timing when to score or trade them.
Twin Stars: Adventure Series Ii
6.82Push your luck for bigger rewards while risk keeps building.
The Lucky Seven
7.60Move forces between areas to control positions and pressure rivals.
The Shooting Party
6.54Push your luck for bigger rewards while risk keeps building.