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Arkham Noir: Case #1 – The Witch Cult Murders
6.76Solve a self-contained solo challenge against the game system.
Arkham Noir: Case #2 – Called Forth By Thunder
7.11Collect matching sets while timing when to score or trade them.
Shephy
6.74Collect matching sets while timing when to score or trade them.
Puzzle Dungeon
7.78Collect matching sets while timing when to score or trade them.
Pentaquark
6.64Build a deck or pool that turns small actions into stronger combos.
Arkham Noir: Case #3 – Infinite Gulfs Of Darkness
7.19Collect matching sets while timing when to score or trade them.
The Maiden In The Forest
6.37Spot patterns quickly and react before opponents do.
The Brambles: A Solo Card Game
7.89Solve a self-contained solo challenge against the game system.
Justice League: Hero Dice – Superman
6.43Coordinate with teammates to solve the game's shared challenge.
Cantaloop: Prequel
7.15Coordinate shared actions while clues or threats pressure the group.
Arkham Noir: Collector Case #2 – The King In Yellow
7.50Collect matching sets while timing when to score or trade them.
Arkham Noir: Collector Case #1 – The Real Leeds
7.22Collect matching sets while timing when to score or trade them.
Twin Stars: Adventure Series Ii
6.82Push your luck for bigger rewards while risk keeps building.
The Shooting Party
6.54Push your luck for bigger rewards while risk keeps building.
Bibliogamo
6.39Place workers to claim actions and turn resources into plans.
Crashland
6.44Push your luck for bigger rewards while risk keeps building.