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Age Of Comics: The Golden Years
7.59Place workers to claim actions and turn resources into plans.
Trieste
6.59Bluff, read opponents, and time reveals around hidden information.
I Go!
6.42Build patterns from chosen pieces to unlock scoring opportunities.
A Column Of Fire
6.50Place workers to claim actions and turn resources into plans.
Vs System 2pcg: The Marvel Battles
6.97Manage cards in hand to time plays, combos, and scoring windows.
Ultimate Werewolf: Inquisition
6.51Use clues and contradictions to deduce hidden information.
Bruxelles 1893: Belle Époque
8.21Place workers to claim actions and turn resources into plans.
Huns
6.69Draft from shared options to assemble a plan over successive turns.
Pangea
6.95Commit presence to key areas and fight for influence where it matters.
Okko: Era Of The Asagiri
6.71Play linked scenarios where mission goals shape each session.
Vegetable Stock
6.85Draft from shared options to assemble a plan over successive turns.
Marvel Villainous: Mischief & Malice
7.41Spend limited actions each turn to balance movement, setup, and scoring.
Axis & Allies Miniatures
6.51Play event cards to drive map pressure and long-term timing.
Kodachi
7.33Build a deck or pool that turns small actions into stronger combos.
Dungeoneer: Vault Of The Fiends
6.30Place tiles carefully to build spatial scoring patterns.
Maharaja
6.85Commit presence to key areas and fight for influence where it matters.
Ristorante Italia
6.81Place workers to claim actions and turn resources into plans.
Championship Formula Racing
7.74Spend limited actions each turn to balance movement, setup, and scoring.
Barbarossa
6.80Build a deck or pool that turns small actions into stronger combos.
Martians: A Story Of Civilization
6.51Place workers to claim actions and turn resources into plans.
Aeroplanes: Aviation Ascendant
6.57Build routes and networks to connect locations efficiently.
Triqueta
6.84Collect matching sets while timing when to score or trade them.
Complots
6.82Use clues and contradictions to deduce hidden information.
Brook City
7.29Coordinate shared actions while clues or threats pressure the group.