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Sunflower Valley: A Tile-laying Game
6.75Place tiles carefully to build spatial scoring patterns.
Tf22: Load!
6.70Play event cards to drive map pressure and long-term timing.
Moonshell
7.05Build patterns from chosen pieces to unlock scoring opportunities.
Anna's Roundtable: The Fan Made Fire Emblem Board Game
7.33Move pieces across a map while planning position and timing.
Hรฉroes Y Dados
7.94Roll dice and choose how to use the results for tactical outcomes.
Gladiatores: Blood For Roses
7.07Use clues and contradictions to deduce hidden information.
Witch Slapped!
6.60Use physical skill and timing to pull off the key moves.
Double Agent
5.79Bluff, read opponents, and time reveals around hidden information.
The Neverland Rescue
6.60Use clues and contradictions to deduce hidden information.
Longboat
6.37Collect matching sets while timing when to score or trade them.
The Landing: Gallipoli 1915
7.32Maneuver forces across tactical or historical battle maps.
Halfling Feast
6.09Play disruptive cards to slow rivals and protect your own plan.
V-wars
6.14Commit presence to key areas and fight for influence where it matters.
Reputation
6.88Push your luck for bigger rewards while risk keeps building.
Mint Condition
6.03Push your luck for bigger rewards while risk keeps building.
Wizards Of Mickey Ccg
6.62Play suited cards to win tricks and manage timing.
Lacorsa Grand Prix Game
6.99Draft from shared options to assemble a plan over successive turns.
Alveola: The City Of Bees
7.31Place tiles carefully to build spatial scoring patterns.
Munchkin Spell Skool
6.62Play disruptive cards to slow rivals and protect your own plan.
Lemuria
6.29Place workers to claim actions and turn resources into plans.
Mercs: Conflict
6.10Build a deck or pool that turns small actions into stronger combos.
Rally: Risk And Evaluation On All Roads In The Worlds
6.61Race across a track or map while timing movement and upgrades.
Home On Lagrange
6.64Draft from shared options to assemble a plan over successive turns.
Dirge: Carnage In Crimson
6.97Spend limited actions each turn to balance movement, setup, and scoring.