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Dungeon Petz
7.41Place workers to claim actions and turn resources into plans.
Awkward Guests: The Walton Case
7.59Use clues and contradictions to deduce hidden information.
Dungeon Lords
7.36Place workers to claim actions and turn resources into plans.
Sheriff Of Nottingham
7.07Bluff, read opponents, and time reveals around hidden information.
Last Will
7.17Place workers to claim actions and turn resources into plans.
Smash Up: Awesome Level 9000
7.22Commit presence to key areas and fight for influence where it matters.
The Networks
7.16Solve a self-contained solo challenge against the game system.
First Rat
7.62Move pieces across a map while planning position and timing.
Smash Up: Science Fiction Double Feature
7.26Commit presence to key areas and fight for influence where it matters.
Vikings Gone Wild
7.12Build a deck or pool that turns small actions into stronger combos.
Smash Up: It's Your Fault!
7.49Commit presence to key areas and fight for influence where it matters.
Guillotine
6.54Collect matching sets while timing when to score or trade them.
Sheriff Of Nottingham: 2nd Edition
7.31Bluff, read opponents, and time reveals around hidden information.
Viral
6.95Build a deck or pool that turns small actions into stronger combos.
Beasty Bar
6.80Manage cards in hand to time plays, combos, and scoring windows.
Gingerbread House
6.99Build patterns from chosen pieces to unlock scoring opportunities.
Junta
6.69Bluff, read opponents, and time reveals around hidden information.
Cv
6.59Push your luck for bigger rewards while risk keeps building.
The Red Dragon Inn 2
6.92Bluff, read opponents, and time reveals around hidden information.
The Red Dragon Inn
6.56Bluff, read opponents, and time reveals around hidden information.
Smash Up: The Obligatory Cthulhu Set
6.74Commit presence to key areas and fight for influence where it matters.
The Red Dragon Inn 3
7.20Bluff, read opponents, and time reveals around hidden information.
Snake Oil
6.67Manage cards in hand to time plays, combos, and scoring windows.
Cutthroat Caverns
6.52Manage cards in hand to time plays, combos, and scoring windows.