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Viking Gods
6.09Maneuver forces across tactical or historical battle maps.
Crumbs
6.55Use physical skill and timing to pull off the key moves.
A Sheer Butchery: Solferino 1859
7.31Maneuver forces across tactical or historical battle maps.
For The Crown
6.91Build a deck or pool that turns small actions into stronger combos.
Scott Pilgrim Miniatures The World
7.19Move forces between areas to control positions and pressure rivals.
Desert Victory: North Africa, 1940-1942
6.94Maneuver forces across tactical or historical battle maps.
Fightball
5.84Make decisions quickly while the game unfolds in real time.
Storm Chasers: The Game
6.53Move goods between locations while optimizing routes and timing.
Battlestar Galactica
6.89Maneuver forces across tactical or historical battle maps.
Byzantium Reborn
6.84Maneuver forces across tactical or historical battle maps.
Imperial Harvest
6.61Move pieces across a map while planning position and timing.
Monkey Dash
6.66Move goods between locations while optimizing routes and timing.
East Front Battles I: Blitzkrieg In The South
6.82Maneuver forces across tactical or historical battle maps.
A Night In Deepwail Manor
6.92Coordinate shared actions while clues or threats pressure the group.
Galactic Destiny
6.10Negotiate deals and shifting promises to improve your position.
Shiloh: The Battle For Tennessee, 6-7 April, 1862
6.49Maneuver forces across tactical or historical battle maps.
You Suck
5.98Play suited cards to win tricks and manage timing.
Interstellar Mayhem
6.48Spend limited actions each turn to balance movement, setup, and scoring.
Token Terrors: Battlegrounds
7.63Move pieces across a map while planning position and timing.
Super Pacs: The Game Of Politics About The Game Of Politics
6.99Collect matching sets while timing when to score or trade them.
Task Force: Carrier Battles In The Pacific
7.44Maneuver forces across tactical or historical battle maps.
Pyramidis
5.98Move pieces across a map while planning position and timing.
The King Of All Bards
7.15Roll dice and choose how to use the results for tactical outcomes.
Pocket Dungeon
7.30Mark choices on a sheet to build patterns and complete objectives.