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Mechanism: Grid Movement, Dice Rolling
Classification: Digital Implementations: Yucata
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2011
Ages 12+
The Castles Of Burgundy
8.14
2-4 players
30-90 min
2.99 weight
Strategy
Dice
Medieval
Territory Building
Dice Rolling
End Game Bonuses
Grid Coverage
Country: France
Digital Implementations: Board Game Arena
2015
Ages 12+
Grand Austria Hotel
7.93
2-4 players
60-120 min
3.22 weight
Strategy
Economic
Action Drafting
Contracts
Dice Rolling
Cities: Vienna (Austria)
Country: Austria
2016
Ages 12+
Lorenzo Il Magnifico
7.85
2-4 players
60-120 min
3.29 weight
Strategy
Renaissance
Contracts
Dice Rolling
End Game Bonuses
Cities: Florence (Tuscany, Italy)
Country: Italy
2017
Ages 12+
Rajas Of The Ganges
7.73
2-4 players
45-75 min
2.89 weight
Strategy
Dice
Economic
Renaissance
Connections
Dice Rolling
Network and Route Building
Admin: Better Description Needed!
Country: India
2008
Ages 10+
Stone Age
7.53
2-4 players
60-90 min
2.46 weight
Family
Strategy
Dice
Economic
Prehistoric
Contracts
Dice Rolling
End Game Bonuses
Components: Wooden pieces & boards
Digital Implementations: Board Game Arena
2018
Ages 14+
War Chest
7.86
2-4 players
?-? min
2.3 weight
Abstract
Abstract Strategy
Medieval
Wargame
Area Majority / Influence
Deck, Bag, and Pool Building
Delayed Purchase
Digital Implementations: Board Game Arena
Digital Implementations: Tabletopia
2014
Ages 12+
La Granja
7.61
1-4 players
90-120 min
3.57 weight
Strategy
Economic
Farming
Area Majority / Influence
Automatic Resource Growth
Contracts
Admin: Better Description Needed!
Components: Multi-Use Cards
2019
Ages 12+
The Taverns Of Tiefenthal
7.58
2-4 players
?-? min
2.67 weight
Family
Strategy
Card Game
Dice
Medieval
Deck, Bag, and Pool Building
Dice Rolling
Open Drafting
Country: Germany
Digital Implementations: Tabletopia
2013
Ages 13+
Bruges
7.42
2-4 players
?-? min
2.75 weight
Strategy
Card Game
City Building
Economic
Dice Rolling
Hand Management
Cities: Bruges (Belgium)
Components: Multi-Use Cards
2009
Ages 12+
Macao
7.41
2-4 players
50-100 min
3.13 weight
Strategy
Dice
Nautical
Action Points
Dice Rolling
Hand Management
Country: Macao
Country: Portugal
2012
Ages 8+
Las Vegas
7.16
2-5 players
?-? min
1.18 weight
Family
Dice
Area Majority / Influence
Dice Rolling
Cities: Las Vegas (Nevada, USA)
Components: Dice as Playing Units
2009
Ages 12+
Carson City
7.22
2-5 players
?-? min
3.18 weight
Strategy
American West
City Building
Economic
Area Majority / Influence
Dice Rolling
Tile Placement
Cities: Carson City (Nevada, USA)
Country: USA
2004
Ages 10+
The Downfall Of Pompeii
7.15
2-4 players
?-? min
1.85 weight
Family
Ancient
Events
Grid Movement
Hand Management
Ancient: Pompeii
Ancient: Rome
2016
Ages 12+
The Oracle Of Delphi
7.30
2-4 players
70-100 min
3.01 weight
Strategy
Ancient
Mythology
Nautical
Action Points
Dice Rolling
Grid Movement
Country: Greece
Digital Implementations: Yucata
1999
Ages 10+
Torres
7.09
2-4 players
?-? min
2.86 weight
Abstract
Strategy
Abstract Strategy
Medieval
Action Points
Area Majority / Influence
Enclosure
Components: 3-Dimensional (3D)
Components: 8 x 8 Grids
2006
Ages 8+
Yspahan
7.06
2-4 players
45-60 min
2.37 weight
Strategy
Dice
Economic
Action Drafting
Area Majority / Influence
Dice Rolling
Animals: Camels
Cities: Isfahan (Iran)
2021
Ages 14+
Messina 1347
7.61
1-4 players
60-140 min
3.57 weight
Strategy
Economic
Medical
Medieval
Grid Movement
Income
Modular Board
Digital Implementations: Yucata
Islands: Sicily (Italy)
2008
Ages 8+
Roll Through The Ages: The Bronze Age
6.85
1-4 players
30-45 min
1.78 weight
Family
Strategy
Ancient
City Building
Civilization
Contracts
Dice Rolling
Die Icon Resolution
Components: Dice with Icons
Components: Wooden pieces & boards
2012
Ages 10+
Machi Koro
6.61
2-4 players
?-? min
1.53 weight
Family
City Building
Dice
Dice Rolling
Race
Random Production
Digital Implementations: Yucata
Game: Machi Koro
2011
Ages 10+
Santiago De Cuba
6.89
2-4 players
40-75 min
2.15 weight
Family
Strategy
Economic
Commodity Speculation
Dice Rolling
Memory
Cities: Santiago (Cuba)
Country: Cuba
2003
Ages 10+
Fearsome Floors
6.67
2-7 players
?-? min
1.82 weight
Family
Horror
Grid Movement
Modular Board
Race
Creatures: Monsters
Digital Implementations: Boiteajeux
2000
Ages 12+
Carolus Magnus
6.83
2-4 players
?-? min
2.58 weight
Strategy
Abstract Strategy
Medieval
Territory Building
Area Majority / Influence
Dice Rolling
Hand Management
Components: Wooden pieces & boards
Country: France
1992
Ages 10+
The Rose King
6.81
2 players
?-? min
1.94 weight
Abstract
Abstract Strategy
Medieval
Area Majority / Influence
Grid Movement
Hand Management
Components: 9 x 9 Grids
Digital Implementations: Yucata
2008
Ages 10+
Kamisado
6.95
2 players
?-? min
2.37 weight
Abstract
Abstract Strategy
Grid Movement
Slide/Push
Square Grid
Category: Combinatorial
Components: 8 x 8 Grids