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Chartered: The Golden Age
7.03Build routes and networks to connect locations efficiently.
Drive
6.54Collect matching sets while timing when to score or trade them.
Hocus
6.52Build patterns from chosen pieces to unlock scoring opportunities.
The Quest Kids
7.80
Groo: The Game
6.29Roll dice and choose how to use the results for tactical outcomes.
Oaxaca: Crafts Of A Culture
6.99Build a deck or pool that turns small actions into stronger combos.
Shadows Over Normandie
7.21Maneuver forces across tactical or historical battle maps.
Smiths Of Winterforge
6.83Move pieces across a map while planning position and timing.
Evil High Priest
7.11Place workers to claim actions and turn resources into plans.
Caesar: The Great Battles Of Julius Caesar – The Civil Wars 48-45 B.c.
7.20Maneuver forces across tactical or historical battle maps.
Blue Water Navy: The War At Sea
8.40Play event cards to drive map pressure and long-term timing.
Matcha
6.28Bluff, read opponents, and time reveals around hidden information.
Holdfast: Russia 1941-42
7.68Spend limited actions each turn to balance movement, setup, and scoring.
Say Bye To The Villains
6.33Coordinate with teammates to solve the game's shared challenge.
Colonialism
6.77Play event cards to drive map pressure and long-term timing.
Hannin Wa Odoru
6.47Use clues and contradictions to deduce hidden information.
The Hobbit
5.97Compete for contested options while managing cost and timing.
Guild Ball: Kick Off!
7.52Spend limited actions each turn to balance movement, setup, and scoring.
Quicksand
6.11Bluff, read opponents, and time reveals around hidden information.
Napoleon 1807
7.83Maneuver forces across tactical or historical battle maps.
Dwarven Smithy
7.33Collect matching sets while timing when to score or trade them.
Gettysburg
7.22Maneuver forces across tactical or historical battle maps.
Beneath The Med: Regia Marina At Sea 1940-1943
7.98Play linked scenarios where mission goals shape each session.
Afrika Korps
6.27Maneuver forces across tactical or historical battle maps.