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Mechanism: Area Majority / Influence, Hand Management
Classification: History: Industrial Revolution
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Brass: Birmingham
8.61Build industries, routes, and income engines across two connected eras.
Year2018
Players2-4
Time60-120
Weight3.89
Age14+
Strategy
Age of Reason
Age of Reason
Economic
Tech Trees / Tech Tracks
Chaining
End Game Bonuses
Brass
Country: United Kingdom
Anno 1800: The Board Game
7.74Manage cards in hand to time plays, combos, and scoring windows.
Year2020
Players2-4
Time?-?
Weight3.15
Age12+
Strategy
Card Game
City Building
Economic
End Game Bonuses
Hand Management
Race
History: Industrial Revolution
Nippon
7.64Commit presence to key areas and fight for influence where it matters.
Year2015
Players2-4
Time60-120
Weight3.78
Age12+
Strategy
Economic
Industry / Manufacturing
Area Majority / Influence
Variable Phase Order
Components: Map (Continental / National scale)
Country: Japan
Stephenson's Rocket
6.92Commit presence to key areas and fight for influence where it matters.
Year1999
Players2-4
Time?-?
Weight3.06
Age12+
Strategy
Trains
Transportation
Area Majority / Influence
Auction: Once Around
Chaining
Category: Combinatorial
Components: Map (Regional scale)