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Massive Darkness
7.12Coordinate with teammates to solve the game's shared challenge.
Stick 'em
7.05Play suited cards to win tricks and manage timing.
La Isla
6.87Plan actions in a queue and manage the timing before they resolve.
Battles Of Westeros
7.24Maneuver forces across tactical or historical battle maps.
Federation
8.05Place workers to claim actions and turn resources into plans.
Tiny Epic Zombies
6.96Coordinate shared actions while clues or threats pressure the group.
Hansa
6.88Move goods between locations while optimizing routes and timing.
Aeon's End: Outcasts
8.55Build a deck or pool that turns small actions into stronger combos.
Claim
6.96Play suited cards to win tricks and manage timing.
Here I Stand: 500th Anniversary Edition
8.54Maneuver forces across tactical or historical battle maps.
Caylus Magna Carta
6.89Place workers to claim actions and turn resources into plans.
Spirits Of The Wild
7.35Collect matching sets while timing when to score or trade them.
Witch's Brew
7.01Bluff, read opponents, and time reveals around hidden information.
Plague Inc.: The Board Game
7.37Build routes and networks to connect locations efficiently.
Fairy Tale
6.71Collect matching sets while timing when to score or trade them.
Colossal Arena
6.76Bluff, read opponents, and time reveals around hidden information.
Cleopatra And The Society Of Architects
6.80Cover spaces on a grid to build a spatial scoring plan.
Odin's Ravens (second Edition)
7.01Manage cards in hand to time plays, combos, and scoring windows.
Princes Of The Renaissance
7.32Negotiate deals and shifting promises to improve your position.
Castle Panic
6.65Coordinate with teammates to solve the game's shared challenge.
Lockup: A Roll Player Tale
7.37Place workers to claim actions and turn resources into plans.
Manoeuvre
7.29Play event cards to drive map pressure and long-term timing.
The Wolves
7.42Commit presence to key areas and fight for influence where it matters.
Paris
7.26Commit presence to key areas and fight for influence where it matters.