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Darwin's Choice
7.39Commit presence to key areas and fight for influence where it matters.
The Island Of El Dorado
6.56Commit presence to key areas and fight for influence where it matters.
Gaïa
6.21Remember hidden information and use recall to make better choices.
Escape From 100 Million B.c.
6.81Coordinate with teammates to solve the game's shared challenge.
Kingdom Of Solomon
6.85Place workers to claim actions and turn resources into plans.
Alhambra: The Card Game
6.43Commit presence to key areas and fight for influence where it matters.
Igel Ärgern
6.41Move pieces across a map while planning position and timing.
Bison: Thunder On The Prairie
6.29Place tiles carefully to build spatial scoring patterns.
Arena: For The Gods!
6.45Compete for contested options while managing cost and timing.
Asteroyds
6.34Make decisions quickly while the game unfolds in real time.
Blitz Bowl: Season 2
8.18Move pieces across a map while planning position and timing.
Night Parade Of A Hundred Yokai
7.41Commit presence to key areas and fight for influence where it matters.
Godtear
8.02Play linked scenarios where mission goals shape each session.
Urland
6.57Commit presence to key areas and fight for influence where it matters.
Patton's Best
6.75Play linked scenarios where mission goals shape each session.
Moongha Invaders: Mad Scientists And Atomic Monsters Attack The Earth!
6.62Commit presence to key areas and fight for influence where it matters.
Candamir: The First Settlers
6.18Move pieces across a map while planning position and timing.
Bloc By Bloc: Uprising
7.33Coordinate with teammates to solve the game's shared challenge.
A Column Of Fire
6.50Place workers to claim actions and turn resources into plans.
Fealty
6.68Commit presence to key areas and fight for influence where it matters.
Divine Right
7.16Maneuver forces across tactical or historical battle maps.
Kingdom Of Heaven: The Crusader States 1097-1291
7.64Play event cards to drive map pressure and long-term timing.
Fort Sumter: The Secession Crisis, 1860-61
6.51Play event cards to drive map pressure and long-term timing.
Bruxelles 1893: Belle Époque
8.21Place workers to claim actions and turn resources into plans.