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Imperial
7.60Commit presence to key areas and fight for influence where it matters.
Diplomacy
7.04Bluff, read opponents, and time reveals around hidden information.
Quartermaster General: 1914
7.58Build a deck or pool that turns small actions into stronger combos.
The Lamps Are Going Out: World War I
7.63Maneuver forces across tactical or historical battle maps.
Europe In Turmoil: Prelude To The Great War
7.98Play event cards to drive map pressure and long-term timing.
Vienna
6.53Roll dice and choose how to use the results for tactical outcomes.
Hapsburg Eclipse
7.28Maneuver forces across tactical or historical battle maps.
1914: Serbien Muss Sterbien
7.48Maneuver forces across tactical or historical battle maps.
La Belle Époque
8.08Negotiate deals and shifting promises to improve your position.
Burning Mountains 1916
7.94Maneuver forces across tactical or historical battle maps.
Gorizia 1916: La Sesta Battaglia Dell'isonzo
7.63Maneuver forces across tactical or historical battle maps.
Fatal Alliances Ii
6.72Maneuver forces across tactical or historical battle maps.
Origins Of World War I
6.90Compete for contested options while managing cost and timing.
Twilight Of The Habsburgs
5.95Maneuver forces across tactical or historical battle maps.