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Mage Wars Arena
7.58Move pieces across a map while planning position and timing.
Summoner Wars (second Edition)
8.17Spend limited actions each turn to balance movement, setup, and scoring.
The Reef
7.02Build patterns from chosen pieces to unlock scoring opportunities.
Warhammer Underworlds: Shadespire
7.64Commit presence to key areas and fight for influence where it matters.
Catan Card Game
6.70Draft from shared options to assemble a plan over successive turns.
Starship Catan
6.84Push your luck for bigger rewards while risk keeps building.
Roma
6.75Spend limited actions each turn to balance movement, setup, and scoring.
Dice Throne: Season Two – Gunslinger V. Samurai
7.55Roll dice and choose how to use the results for tactical outcomes.
Dice Throne: Season Two – Cursed Pirate V. Artificer
7.85Roll dice and choose how to use the results for tactical outcomes.
Arena: Roma Ii
6.88Spend limited actions each turn to balance movement, setup, and scoring.
Dice Throne: Season Two – Tactician V. Huntress
7.80Roll dice and choose how to use the results for tactical outcomes.
Warhammer Underworlds: Nightvault
7.74Build a deck or pool that turns small actions into stronger combos.
Dice Throne: Season Two – Seraph V. Vampire Lord
7.85Roll dice and choose how to use the results for tactical outcomes.
Campaign Manager 2008
6.64Commit presence to key areas and fight for influence where it matters.
Dice Throne: Season One Rerolled – Barbarian V. Moon Elf
7.58Coordinate with teammates around shared goals and table pressure.
Mage Wars Academy
7.11Roll dice and choose how to use the results for tactical outcomes.
Dice Throne: Season One Rerolled – Treant V. Ninja
7.82Roll dice and choose how to use the results for tactical outcomes.
Dice Throne: Season One Rerolled – Monk V. Paladin
7.73Coordinate with teammates around shared goals and table pressure.
Dice Throne: Season One Rerolled – Pyromancer V. Shadow Thief
7.77Coordinate with teammates around shared goals and table pressure.
Star Wars: Destiny – Two-player Game
7.06Roll dice and choose how to use the results for tactical outcomes.
Summoner Wars (second Edition): Starter Set
8.27Move pieces across a map while planning position and timing.
Battleground
6.95Spend limited actions each turn to balance movement, setup, and scoring.
Fallen
7.85Roll dice and choose how to use the results for tactical outcomes.
The Cousins' War
7.10Maneuver forces across tactical or historical battle maps.