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Mechanism: Grid Movement
Family: Digital Implementations: VASSAL
Classification: Area Majority / Influence
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2010
Ages 14+
Dominant Species
7.82
2-6 players
120-240 min
4.04 weight
Strategy
Animals
Environmental
Prehistoric
Action Queue
Area Majority / Influence
End Game Bonuses
Animals: Prehistoric Non-Dinosaurs
Components: Map (Continental / National scale)
2012
Ages 14+
Clash Of Cultures
7.58
2-4 players
180-240 min
3.6 weight
Strategy
Ancient
City Building
Civilization
Action Points
Area Majority / Influence
Dice Rolling
Components: Miniatures
Digital Implementations: VASSAL
2006
Ages 10+
Battlelore
7.35
2 players
?-? min
2.77 weight
Thematic
Wargames
Fantasy
Medieval
Miniatures
Area Majority / Influence
Campaign / Battle Card Driven
Command Cards
Components: Dice with Icons
Components: Miniatures
2006
Ages 14+
Blue Moon City
7.04
2-4 players
30-50 min
2.29 weight
Family
Strategy
City Building
Fantasy
Area Majority / Influence
Grid Movement
Hand Management
Creatures: Dragons
Digital Implementations: VASSAL
2021
Ages 14+
Dominant Species: Marine
7.97
2-4 players
90-150 min
3.63 weight
Strategy
Animals
Environmental
Prehistoric
Area Majority / Influence
Grid Movement
Modular Board
Animals: Prehistoric Non-Dinosaurs
Digital Implementations: TableTop Simulator Modâ?¦
2007
Ages 12+
Conquest Of Paradise
6.96
1-4 players
?-? min
2.49 weight
Strategy
Ancient
Civilization
Exploration
Area Majority / Influence
Dice Rolling
Events
Components: Map (Continental / National scale)
Digital Implementations: VASSAL
2015
Ages 12+
Dicewar: Light Of Dragons
7.30
2 players
10-30 min
2.71 weight
Abstract
Abstract Strategy
Dice
Fantasy
Area Majority / Influence
Area Movement
Grid Movement
Admin: Better Description Needed!
Category: Combinatorial