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Mechanism: Area Majority / Influence, Hand Management
Family: Digital Implementations: VASSAL
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Brass: Birmingham
8.61Build industries, routes, and income engines across two connected eras.
Year2018
Players2-4
Time60-120
Weight3.89
Age14+
Strategy
Age of Reason
Age of Reason
Economic
Tech Trees / Tech Tracks
Chaining
End Game Bonuses
Brass
Country: United Kingdom
Android: Netrunner
7.88Bluff, build servers, and run high-stakes asymmetrical card duels.
Year2012
Players2
Time?-?
Weight3.4
Age14+
Customizable
Bluffing
Card Game
Collectible Components
Action Points
Deck Construction
Hand Management
Category: Two Player Fighting Games
Collectible: Living Card Game (Fantasy Flightâ?¦
Dominant Species
7.82Adapt species and control terrain through sharp area-majority actions.
Year2010
Players2-6
Time120-240
Weight4.04
Age14+
Strategy
Animals
Environmental
Prehistoric
Action Queue
Area Majority / Influence
End Game Bonuses
Animals: Prehistoric Non-Dinosaurs
Components: Map (Continental / National scale)
Battlestar Galactica: The Board Game
7.73Question loyalties while managing crises, resources, and hidden sabotage.
Year2008
Players3-6
Time120-180
Weight3.25
Age14+
Thematic
Bluffing
Deduction
Movies / TV / Radio theme
Area Movement
Dice Rolling
Hand Management
Components: Multi-Use Cards
Components: Polyhedral (not D6) dice
Dominion: Intrigue
7.69Chain action cards and attacks in a sharper deck-building duel.
Year2009
Players2-6
Time?-?
Weight2.41
Age13+
Strategy
Card Game
Medieval
Deck, Bag, and Pool Building
Delayed Purchase
Hand Management
Crowdfunding: Wspieram
Digital Implementations: VASSAL
Dominion
7.60Buy cards into a deck that snowballs from tiny turns to big combos.
Year2008
Players2-4
Time?-?
Weight2.35
Age13+
Strategy
Card Game
Medieval
Deck, Bag, and Pool Building
Delayed Purchase
Hand Management
Crowdfunding: Wspieram
Digital Implementations: Steam
Chaos In The Old World
7.66Spread corruption and battle rivals as asymmetric dark gods.
Year2009
Players3-4
Time60-120
Weight3.2
Age13+
Strategy
Thematic
Fantasy
Fighting
Horror
Action Points
Area Majority / Influence
Area Movement
Components: Control Boards
Components: Miniatures
Cosmic Encounter
7.53Negotiate, ally, and break rules with wildly asymmetric alien powers.
Year2008
Players3-5
Time60-120
Weight2.59
Age12+
Strategy
Thematic
Bluffing
Negotiation
Science Fiction
Alliances
Card Play Conflict Resolution
Hand Management
Creatures: Aliens / Extraterrestrials
Digital Implementations: TableTop Simulator Modâ?¦
A Game Of Thrones: The Board Game (second Edition)
7.54Plan orders secretly, negotiate support, and fight for Westeros.
Year2011
Players3-6
Time120-240
Weight3.72
Age14+
Strategy
Bluffing
Fantasy
Negotiation
Advantage Token
Alliances
Area Majority / Influence
Books: A Song of Ice and Fire
Components: Map (Continental / National scale)
Dead Of Winter: A Crossroads Game
7.47
Year2014
Players2-5
Time60-120
Weight3.01
Age13+
Thematic
Bluffing
Deduction
Horror
Action Points
Area Movement
Dice Rolling
Components: Dynamic Event Boards
Components: Standees
Commands & Colors: Ancients
7.77
Year2006
Players2
Time?-?
Weight2.69
Age12+
Wargames
Ancient
Wargame
Campaign / Battle Card Driven
Command Cards
Dice Rolling
Ancient: Rome
Country: Greece
1960: The Making Of The President
7.62
Year2007
Players2
Time90-120
Weight3.2
Age12+
Strategy
Political
Action/Event
Area Majority / Influence
Campaign / Battle Card Driven
Country: USA
Decades: The 1960's
Battle Line
7.41
Year2000
Players2
Time?-?
Weight1.89
Age12+
Strategy
Ancient
Card Game
Card Play Conflict Resolution
Hand Management
Melding and Splaying
Ancient: Greece
Card Games: Draw and Discard
Cthulhu Wars
7.86
Year2015
Players2-4
Time90-120
Weight3.15
Age14+
Strategy
Thematic
Fantasy
Fighting
Horror
Action Points
Area Majority / Influence
Area Movement
Crowdfunding: Kickstarter
Digital Implementations: VASSAL
Alien Frontiers
7.36
Year2010
Players2-4
Time?-?
Weight2.57
Age13+
Strategy
Dice
Science Fiction
Space Exploration
Area Majority / Influence
Dice Rolling
Open Drafting
Components: Dice as Playing Units
Creatures: Aliens / Extraterrestrials
Acquire
7.34
Year1963
Players2-6
Time?-?
Weight2.5
Age12+
Strategy
Economic
Territory Building
Hand Management
Investment
Market
Components: 9 x 12 Grids
Digital Implementations: VASSAL
Arboretum
7.30
Year2015
Players2-4
Time?-?
Weight2.14
Age8+
Family
Bluffing
Card Game
Hand Management
Pattern Building
Set Collection
Card Games: Draw and Discard
Digital Implementations: VASSAL
Blood Bowl: Team Manager – The Card Game
7.39
Year2011
Players2-4
Time60-120
Weight2.33
Age14+
Thematic
Card Game
Fantasy
Fighting
Area Majority / Influence
Deck, Bag, and Pool Building
Dice Rolling
Digital Implementations: VASSAL
Game: Blood Bowl
Die Macher
7.60
Year1986
Players3-5
Time?-?
Weight4.32
Age14+
Strategy
Economic
Negotiation
Political
Alliances
Area Majority / Influence
Auction/Bidding
Country: Germany
Digital Implementations: VASSAL
Arkham Horror
7.24
Year2005
Players1-8
Time120-240
Weight3.58
Age14+
Thematic
Adventure
Fighting
Horror
Cooperative Game
Dice Rolling
Events
Components: Map (City Scale)
Components: Standees
Clash Of Cultures
7.58
Year2012
Players2-4
Time180-240
Weight3.6
Age14+
Strategy
Ancient
City Building
Civilization
Action Points
Area Majority / Influence
Dice Rolling
Components: Miniatures
Digital Implementations: VASSAL
Dune
7.59
Year1979
Players2-6
Time60-180
Weight3.44
Age12+
Strategy
Thematic
Bluffing
Fighting
Negotiation
Alliances
Area Majority / Influence
Area Movement
Animals: Worms
Books: Dune
Black Orchestra
7.51
Year2016
Players1-5
Time?-?
Weight2.42
Age14+
Thematic
Spies/Secret Agents
World War II
Action Points
Cooperative Game
Dice Rolling
Cities: Berlin (Germany)
Country: Germany
Commands & Colors: Napoleonics
8.03
Year2010
Players2
Time?-?
Weight2.73
Age14+
Wargames
Napoleonic
Wargame
Campaign / Battle Card Driven
Command Cards
Dice Rolling
Country: France
Country: Great Britain