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Family: Digital Implementations: Tabletopia
Classification: Decades: The 2000's
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2020
Ages 14+
Kanban Ev
8.40
1-4 players
60-180 min
4.31 weight
? rank
Strategy
Economic
Industry / Manufacturing
Action Points
Hand Management
Variable Phase Order
Crowdfunding: Kickstarter
Decades: The 2000's
2018
Ages 12+
Smartphone Inc.
7.60
1-5 players
60-90 min
2.76 weight
? rank
Strategy
Economic
Industry / Manufacturing
Action Queue
Area Majority / Influence
Layering
Decades: The 2000's
Digital Implementations: Tabletopia