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Mechanism: Cooperative Game
Family: Digital Implementations: Tabletopia
Classification: Semi-Cooperative Game
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2009
Ages 8+
Castle Panic
6.60
1-6 players
30-60 min
1.65 weight
? rank
Family
Fantasy
Fighting
Medieval
Campaign / Battle Card Driven
Cooperative Game
Dice Rolling
Category: Dized Tutorial
Category: Tower Defense
2018
Ages 13+
Auztralia
7.40
1-4 players
30-120 min
2.89 weight
? rank
Strategy
Economic
Exploration
Fantasy
Action Retrieval
Cooperative Game
Hexagon Grid
Components: Map (Regional scale)
Country: Australia
2018
Ages 12+
Co?: Second Chance
7.50
1-4 players
60-120 min
4.07 weight
? rank
Strategy
Economic
Environmental
Industry / Manufacturing
Area Majority / Influence
Cooperative Game
Open Drafting
Crowdfunding: Giochistarter
Digital Implementations: Tabletopia