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Family: Players: Two Player Only Games
Classification: Mechanism: Connection
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Resistor_
6.39Build routes and networks to connect locations efficiently.
Year2015
Players2
Time?-?
Weight2.18
Age8+
Abstract Strategy
Card Game
Electronic
Connections
Memory
Modular Board
Crowdfunding: Kickstarter
History: Cold War
The Game Of Y
7.16
Year1953
Players2
Time?-?
Weight3.06
Age10+
Abstract
Abstract Strategy
Connections
Paper-and-Pencil
Category: Combinatorial
Digital Implementations: Ai Ai
C-cross
7.63Build patterns from chosen pieces to unlock scoring opportunities.
Year2015
Players2
Time20-30
Weight2
Age10+
Abstract
Abstract Strategy
Pattern Building
Category: Combinatorial
Components: Wooden pieces & boards
Sleepers
7.83Build routes and networks to connect locations efficiently.
Year2012
Players2
Time?-?
Weight?
Age8+
Abstract
Abstract Strategy
Bluffing
Deduction
Enclosure
Hexagon Grid
Memory
Category: n in a row
Country: France
*star
7.62
Year1999
Players2
Time?-?
Weight2.7
Age10+
Abstract
Abstract Strategy
Connections
Category: Combinatorial
Mechanism: Connection
Flink
7.88Place tiles carefully to build spatial scoring patterns.
Year2016
Players2
Time20-40
Weight2
Age10+
Abstract
Abstract Strategy
Tile Placement
Category: Combinatorial
Components: 3-Dimensional (3D)
Akron
7.17Build patterns from chosen pieces to unlock scoring opportunities.
Year2002
Players2
Time?-?
Weight3.14
Age7+
Abstract
Abstract Strategy
Pattern Building
Point to Point Movement
Category: Combinatorial
Components: 3-Dimensional (3D)
Unlur
7.60Build patterns from chosen pieces to unlock scoring opportunities.
Year2002
Players2
Time?-?
Weight3
Age?+
Abstract
Abstract Strategy
Print & Play
Auction: Turn Order Until Pass
Auction/Bidding
I Cut, You Choose
Category: Combinatorial
Digital Implementations: Ai Ai
Kogworks
6.07Build patterns from chosen pieces to unlock scoring opportunities.
Year2007
Players2
Time?-?
Weight1.55
Age6+
Abstract
Abstract Strategy
Pattern Building
Category: Combinatorial
Components: Gears
Creeper
6.56Build patterns from chosen pieces to unlock scoring opportunities.
Year1995
Players2
Time?-?
Weight2
Age10+
Abstract
Abstract Strategy
Pattern Building
Components: 6 x 6 Grids
Components: Wooden pieces & boards
Thoughtwave
6.20Build patterns from chosen pieces to unlock scoring opportunities.
Year1974
Players2
Time?-?
Weight2.11
Age8+
Abstract
Abstract Strategy
Pattern Building
Tile Placement
Components: 10 x 10 Grids
Mechanism: Connection
Bridget
7.38Build routes and networks to connect locations efficiently.
Year2014
Players2
Time?-?
Weight2
Age7+
Abstract
Abstract Strategy
Network and Route Building
Tile Placement
Category: Combinatorial
Components: 3-Dimensional (3D)
Knots
6.08
Year1991
Players2
Time?-?
Weight2
Age10+
Abstract
Abstract Strategy
Components: 6 x 6 Grids
Mechanism: Connection
Atoll
5.72Build patterns from chosen pieces to unlock scoring opportunities.
Year2008
Players2
Time?-?
Weight2.07
Age?+
Abstract
Abstract Strategy
Paper-and-Pencil
Pattern Building
Category: Combinatorial
Digital Implementations: igGameCenter