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Magic: The Gathering – Duel Decks: Sorin Vs. Tibalt
7.35Play event cards to drive map pressure and long-term timing.
Usurper: A Game Of Dark Factions
7.48Place tiles carefully to build spatial scoring patterns.
Viking Gods
6.09Maneuver forces across tactical or historical battle maps.
For The Crown
6.91Build a deck or pool that turns small actions into stronger combos.
Rumpelstiltskin
5.76Use clues and contradictions to deduce hidden information.
Fightball
5.84Make decisions quickly while the game unfolds in real time.
Magic: The Gathering – Duel Decks: Speed Vs. Cunning
6.93Play event cards to drive map pressure and long-term timing.
Fantasy Warriors
6.42Roll dice and choose how to use the results for tactical outcomes.
Token Terrors: Battlegrounds
7.63Move pieces across a map while planning position and timing.
Ghoulash
6.19Mark choices on a sheet to build patterns and complete objectives.
Magic: The Gathering – Duel Decks: Knights Vs. Dragons
7.52Play event cards to drive map pressure and long-term timing.
Dungeon Duel
7.26Collect matching sets while timing when to score or trade them.
Tavern
6.29Collect matching sets while timing when to score or trade them.
Potions Class
6.11Push your luck for bigger rewards while risk keeps building.
Magic: The Gathering – Duel Decks: Zendikar Vs. Eldrazi
7.27Play event cards to drive map pressure and long-term timing.
Monster! Monster!
7.30Hide unit identities or deployments until timing reveals the threat.
Valley Of The Four Winds
6.04Maneuver forces across tactical or historical battle maps.
Dragons Of Glory
6.27Maneuver forces across tactical or historical battle maps.
Warhammer Age Of Sigmar: Storm Of Sigmar
6.88Move pieces across a map while planning position and timing.
Magic: The Gathering – Duel Decks: Izzet Vs. Golgari
7.50Play event cards to drive map pressure and long-term timing.
Rr
6.24Place tiles carefully to build spatial scoring patterns.
Hatflings!
6.60Place tiles carefully to build spatial scoring patterns.
Dirge: Carnage In Crimson
6.97Spend limited actions each turn to balance movement, setup, and scoring.