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Mechanism: Dice Rolling
Family: Players: Two Player Only Games
Classification: Solo / Solitaire Game
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The Tide At Sunrise: The Russo-japanese War, 1904-1905
6.91Maneuver forces across tactical or historical battle maps.
Year2010
Players2
Time?-?
Weight2.41
Age12+
Wargames
Post-Napoleonic
Wargame
Dice Rolling
Hexagon Grid
Simulation
Continents: Asia
Country: Japan
Pulp Invasion
6.47Build a deck or pool that turns small actions into stronger combos.
Year2020
Players1-2
Time20-40
Weight2.14
Age12+
Thematic
Wargames
Card Game
Dice
Exploration
Deck, Bag, and Pool Building
Dice Rolling
Push Your Luck
Creatures: Aliens / Extraterrestrials
Digital Implementations: Tabletopia
The Defense Of Rorke's Drift
6.72Play linked scenarios where mission goals shape each session.
Year1991
Players2
Time60-600
Weight2.5
Age12+
Wargames
Post-Napoleonic
Wargame
Dice Rolling
Grid Movement
Hexagon Grid
Country: South Africa
Country: United Kingdom
The Final Light-year
6.61Play linked scenarios where mission goals shape each session.
Year2021
Players1-2
Time?-?
Weight2
Age8+
Card Game
Print & Play
Science Fiction
Action/Event
Dice Rolling
Scenario / Mission / Campaign Game
Components: Postcard games
Game: The Final Light-Year