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Mechanism: Dice Rolling
Family: Players: Two Player Only Games
Classification: Holidays: 4th of July
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Washington's War
7.61Play event cards to drive map pressure and long-term timing.
Year2010
Players2
Time?-?
Weight2.88
Age?+
Wargames
Age of Reason
American Revolutionary War
Wargame
Area Majority / Influence
Campaign / Battle Card Driven
Dice Rolling
Country: Great Britain
Country: USA
We The People
7.31Play event cards to drive map pressure and long-term timing.
Year1993
Players2
Time?-?
Weight2.71
Age12+
Wargames
Age of Reason
American Revolutionary War
Wargame
Action/Event
Area Majority / Influence
Campaign / Battle Card Driven
Components: Map (Continental / National scale)
Country: Canada
Hold The Line
7.27Play linked scenarios where mission goals shape each session.
Year2008
Players2
Time?-?
Weight1.83
Age?+
Wargames
Age of Reason
American Revolutionary War
Wargame
Action Points
Dice Rolling
Hexagon Grid
Country: Canada
Country: Great Britain
Liberty: The American Revolution 1775-83
7.17Maneuver forces across tactical or historical battle maps.
Year2003
Players2
Time?-?
Weight2.65
Age12+
Wargames
Age of Reason
American Revolutionary War
Wargame
Action Points
Dice Rolling
Hexagon Grid
Components: Block Wargames
Country: USA
Washington's Crossing
7.58Maneuver forces across tactical or historical battle maps.
Year2012
Players2
Time?-?
Weight3
Age?+
Wargames
Age of Reason
American Revolutionary War
Wargame
Dice Rolling
Hexagon Grid
Simulation
Country: USA
Holidays: 4th of July