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Horus Heresy
7.05Play event cards to drive map pressure and long-term timing.
Rivet Wars: Eastern Front
7.02Move pieces across a map while planning position and timing.
W1815
7.36Maneuver forces across tactical or historical battle maps.
Battletech: A Game Of Armored Combat
8.34Roll dice and choose how to use the results for tactical outcomes.
Malifaux
7.50
Warhammer: The Game Of Fantasy Battles (8th Edition)
7.40Roll dice and choose how to use the results for tactical outcomes.
Warhammer Age Of Sigmar
6.69Roll dice and choose how to use the results for tactical outcomes.
The Lord Of The Rings: Strategy Battle Game
7.33Roll dice and choose how to use the results for tactical outcomes.
Warhammer 40,000: Rogue Trader
6.87Roll dice and choose how to use the results for tactical outcomes.
Kings Of War
7.79Roll dice and choose how to use the results for tactical outcomes.
Confrontation
7.10Roll dice and choose how to use the results for tactical outcomes.
Tanks: Panther Vs Sherman
7.20Play linked scenarios where mission goals shape each session.
Warhammer: Battle For Skull Pass
6.76Roll dice and choose how to use the results for tactical outcomes.
Deadzone (second Edition)
8.16Play event cards to drive map pressure and long-term timing.
Lost Worlds
6.56
The Horus Heresy: Betrayal At Calth
7.50Roll dice and choose how to use the results for tactical outcomes.
Warhammer Age Of Sigmar (second Edition) Core Rules
7.51Move pieces across a map while planning position and timing.
Warhammer 40,000: Battle For Macragge
6.65Roll dice and choose how to use the results for tactical outcomes.
Warhammer: The Game Of Fantasy Battles (6th Edition)
7.47Roll dice and choose how to use the results for tactical outcomes.
Warhammer 40,000: Dark Imperium
7.80Spend limited actions each turn to balance movement, setup, and scoring.
Deathwatch: Overkill
7.04Roll dice and choose how to use the results for tactical outcomes.
Magestorm
6.27Spend limited actions each turn to balance movement, setup, and scoring.
Warhammer: The Island Of Blood
6.94Roll dice and choose how to use the results for tactical outcomes.
Batman Miniature Game: Rulebook
7.80Spend limited actions each turn to balance movement, setup, and scoring.