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Napoléon: The Waterloo Campaign, 1815
7.36Maneuver forces across tactical or historical battle maps.
Dice Throne: Season Two – Cursed Pirate V. Artificer
7.85Roll dice and choose how to use the results for tactical outcomes.
Forge War
7.16Place workers to claim actions and turn resources into plans.
A Song Of Ice & Fire: Tabletop Miniatures Game – Stark Vs Lannister Starter Set
8.09Place workers to claim actions and turn resources into plans.
Core Space
8.65Coordinate with teammates to solve the game's shared challenge.
Dc Comics Dice Masters: Justice League
7.29Build a deck or pool that turns small actions into stronger combos.
5-minute Mystery
7.06Coordinate shared actions while clues or threats pressure the group.
Tiny Epic Pirates
7.04Move goods between locations while optimizing routes and timing.
Sol: Last Days Of A Star
7.50Coordinate with teammates to solve the game's shared challenge.
Breakout: Normandy
7.69Maneuver forces across tactical or historical battle maps.
Edo
7.05Move pieces across a map while planning position and timing.
Human Punishment: Social Deduction 2.0
7.46Use clues and contradictions to deduce hidden information.
Dungeons & Dragons Dice Masters: Battle For Faerûn
7.21Build a deck or pool that turns small actions into stronger combos.
Chronicles Of Drunagor: Age Of Darkness
8.43Coordinate with teammates to solve the game's shared challenge.
Ground Floor
7.00Place workers to claim actions and turn resources into plans.
Empyreal: Spells & Steam
7.51Move goods between locations while optimizing routes and timing.
The U.s. Civil War
8.32Play linked scenarios where mission goals shape each session.
Heroscape Marvel: The Conflict Begins
7.03Move pieces across a map while planning position and timing.
Kabuto Sumo
6.78Use physical skill and timing to pull off the key moves.
Arena: Roma Ii
6.88Spend limited actions each turn to balance movement, setup, and scoring.
Mysthea
7.62Build a deck or pool that turns small actions into stronger combos.
Hands In The Sea
7.84Build a deck or pool that turns small actions into stronger combos.
Infinity N3: Core Book
8.03Build a deck or pool that turns small actions into stronger combos.
Hidden Leaders
6.86Use clues and contradictions to deduce hidden information.