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Tammany Hall
7.28Negotiate deals and shifting promises to improve your position.
A War Of Whispers
7.34Place workers to claim actions and turn resources into plans.
High Frontier 4 All
8.42Build a deck or pool that turns small actions into stronger combos.
Tiny Epic Dungeons
7.54Coordinate with teammates to solve the game's shared challenge.
ZÈrtz
7.27Move pieces across a map while planning position and timing.
Combat Commander: Pacific
8.11Maneuver forces across tactical or historical battle maps.
Morels
6.99Collect matching sets while timing when to score or trade them.
Scoville
7.13Compete for contested options while managing cost and timing.
13 Days: The Cuban Missile Crisis, 1962
7.22Play event cards to drive map pressure and long-term timing.
Star Wars: The Card Game
7.17Manage cards in hand to time plays, combos, and scoring windows.
Washington's War
7.61Play event cards to drive map pressure and long-term timing.
Beer & Bread
7.49Draft from shared options to assemble a plan over successive turns.
Napoleon's Triumph
7.99Maneuver forces across tactical or historical battle maps.
Unsettled
8.08Coordinate with teammates to solve the game's shared challenge.
Roam
7.31Cover spaces on a grid to build a spatial scoring plan.
Zombicide: Invader
7.81Coordinate with teammates to solve the game's shared challenge.
Dinosaur World
7.39Place workers to claim actions and turn resources into plans.
Shikoku 1889
7.98Build routes and networks to connect locations efficiently.
Akrotiri
7.18Cover spaces on a grid to build a spatial scoring plan.
Catacombs (third Edition)
7.48Use physical skill and timing to pull off the key moves.
Caesar!: Seize Rome In 20 Minutes!
7.61Maneuver forces across tactical or historical battle maps.
Luxor
7.19Roll dice and choose how to use the results for tactical outcomes.
Kitchen Rush
7.25Place workers to claim actions and turn resources into plans.
Black Sonata
7.47Use clues and contradictions to deduce hidden information.