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Ascension: 10 Year Anniversary Edition
7.89Build a deck or pool that turns small actions into stronger combos.
Hostage Negotiator: Crime Wave
7.42Solve a self-contained solo challenge against the game system.
Mondo
6.49Make decisions quickly while the game unfolds in real time.
Songbirds
6.87Commit presence to key areas and fight for influence where it matters.
Familiar Tales
7.86Build a deck or pool that turns small actions into stronger combos.
Mobile Markets: A Smartphone Inc. Game
7.26Build a deck or pool that turns small actions into stronger combos.
The Shores Of Tripoli
7.63Play event cards to drive map pressure and long-term timing.
Boggle
6.22Make decisions quickly while the game unfolds in real time.
Night Of The Living Dead: A Zombicide Game
7.38Coordinate shared actions while clues or threats pressure the group.
Mezo
7.22Commit presence to key areas and fight for influence where it matters.
Terminator Genisys: Rise Of The Resistance
8.04Coordinate with teammates to solve the game's shared challenge.
The Walking Dead: All Out War
7.77Roll dice and choose how to use the results for tactical outcomes.
Cloud 9
6.49Bluff, read opponents, and time reveals around hidden information.
Full Metal Planète
7.51Make decisions quickly while the game unfolds in real time.
The Elder Scrolls V: Skyrim – The Adventure Game
7.75Coordinate with teammates to solve the game's shared challenge.
Finished!
6.73Remember hidden information and use recall to make better choices.
Greenland
6.94Place workers to claim actions and turn resources into plans.
First Martians: Adventures On The Red Planet
6.41Coordinate with teammates to solve the game's shared challenge.
Flip City
6.30Build a deck or pool that turns small actions into stronger combos.
Campaign Trail
7.71Play event cards to drive map pressure and long-term timing.
Pathfinder Adventure Card Game: Mummy's Mask – Base Set
7.94Build a deck or pool that turns small actions into stronger combos.
Legendary: A James Bond Deck Building Game
7.75Build a deck or pool that turns small actions into stronger combos.
Darkest Night
7.06Coordinate shared actions while clues or threats pressure the group.
Twilight Struggle: Red Sea – Conflict In The Horn Of Africa
7.73Maneuver forces across tactical or historical battle maps.