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The Convicted
7.24Coordinate with teammates to solve the game's shared challenge.
Squire For Hire: Mystic Runes
7.00Place tiles carefully to build spatial scoring patterns.
Shake Up
6.98Build a deck or pool that turns small actions into stronger combos.
Escape From Stalingrad Z
8.45Coordinate with teammates to solve the game's shared challenge.
Mechanical Beast
6.63Coordinate with teammates to solve the game's shared challenge.
The Texas Chainsaw Massacre: Slaughterhouse
8.32
Western Front Ace: The Great War In The Air, 1916-1918
8.75Play event cards to drive map pressure and long-term timing.
Zerywia
7.64Coordinate with teammates to solve the game's shared challenge.
Beyond The Rift: A Perdition's Mouth Card Game
7.56Coordinate shared actions while clues or threats pressure the group.
Unsolved Case Files: Harmony Ashcroft
6.84Coordinate shared actions while clues or threats pressure the group.
Echoes: The Cursed Ring
6.79Coordinate shared actions while clues or threats pressure the group.
Peak Oil: Profiteer
7.38Build routes and networks to connect locations efficiently.
Aoc: Age Of Champagne
7.39Place workers to claim actions and turn resources into plans.
Impression
7.34Place workers to claim actions and turn resources into plans.
Das Perfekte Wort
7.22Make decisions quickly while the game unfolds in real time.
The Primary
7.89Commit presence to key areas and fight for influence where it matters.
The Great Crisis Of Frederick Ii
7.63Maneuver forces across tactical or historical battle maps.
Doctor Who: Solitaire Story Game (second Edition)
8.49Roll dice and choose how to use the results for tactical outcomes.
1572: The Lost Expedition
6.65Maneuver forces across tactical or historical battle maps.
Target For Tonight: Britain's Strategic Air Campaign Over Europe, 1942-1945
7.92Maneuver forces across tactical or historical battle maps.
Blight Chronicles: Agent Decker
6.61Build a deck or pool that turns small actions into stronger combos.
A Week In Hell: The Battle Of Hue
7.05Commit presence to key areas and fight for influence where it matters.
Romans Go Home!
5.95Draft from shared options to assemble a plan over successive turns.
Tiny Epic Crimes
6.96Coordinate shared actions while clues or threats pressure the group.