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Pirates
5.81Remember hidden information and use recall to make better choices.
Scream, Aim, Fire!
7.50Maneuver forces across tactical or historical battle maps.
Firestorm
6.39
Write The Future
6.73Cover spaces on a grid to build a spatial scoring plan.
The Real Truth
6.88
Bermuda
5.95Coordinate with teammates to solve the game's shared challenge.
Rifles In The Pacific
7.39Commit presence to key areas and fight for influence where it matters.
Postcard Dungeons
6.34Solve a self-contained solo challenge against the game system.
Kung Fu 2100
6.23Play linked scenarios where mission goals shape each session.
Horticulture
7.18Mark choices on a sheet to build patterns and complete objectives.
The Landing: Gallipoli 1915
7.32Maneuver forces across tactical or historical battle maps.
Manimals: Europa 1
6.66Make decisions quickly while the game unfolds in real time.
The Hunger Games: Mockingjay – The Board Game
7.12Maneuver forces across tactical or historical battle maps.
V-wars
6.14Commit presence to key areas and fight for influence where it matters.
Kingdoms Forlorn: Dragons, Devils And Kings
8.40Coordinate shared actions while clues or threats pressure the group.
Ghost Division: The 7th Panzer Division's Drive To The Sea
6.79Commit presence to key areas and fight for influence where it matters.
The Ardennes Offensive: The Battle Of The Bulge, December 1944
6.41Maneuver forces across tactical or historical battle maps.
Munchkin Spell Skool
6.62Play disruptive cards to slow rivals and protect your own plan.
Flintloque
6.74
Dragon Slayer
5.60Bluff, read opponents, and time reveals around hidden information.
Yetisburg: Titanic Battles In History, Vol. 1
5.75Move forces between areas to control positions and pressure rivals.
Key Enigma: Calling Card
7.24Coordinate shared actions while clues or threats pressure the group.
Amass
7.36Bluff, read opponents, and time reveals around hidden information.
Black Dragon's Guild
7.93Place workers to claim actions and turn resources into plans.