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Ark Nova
8.54Draft cards to grow habitats, sponsor projects, and advance conservation.
The Crew: Mission Deep Sea
8.18Complete cooperative trick-taking missions with limited communication.
Marvel Champions: The Card Game
8.13Build hero decks and combo powers against modular villain scenarios.
Underwater Cities
8.07Pair cards with worker slots to build domes, tunnels, and production engines.
Heat: Pedal To The Metal
8.10Manage speed, heat, and slipstream timing through tense racing turns.
Aeon's End
7.91Build a no-shuffle deck to coordinate spells against a shared nemesis.
Aeon's End: War Eternal
8.27Coordinate breaches, spells, and turn order against relentless nemeses.
Hegemony: Lead Your Class To Victory
8.54Negotiate policy, wages, and production from clashing class perspectives.
Watergate
7.79Tug evidence and momentum across a tense political duel.
Wingspan Asia
8.35Build bird combos with duet-area placement and habitat timing.
The Lord Of The Rings: The Card Game
7.66Build hero decks to quest, fight enemies, and survive encounter decks.
Earth
7.74Draft tableau cards and trigger shared growth actions for ecosystem combos.
Aeon's End: Legacy
8.07Build a deck or pool that turns small actions into stronger combos.
La Granja
7.61Commit presence to key areas and fight for influence where it matters.
Great Western Trail: Argentina
8.43Build a deck or pool that turns small actions into stronger combos.
Marvel United
7.59Coordinate with teammates to solve the game's shared challenge.
Oath: Chronicles Of Empire & Exile
7.81Negotiate deals and shifting promises to improve your position.
Space Alert
7.40Coordinate with teammates to solve the game's shared challenge.
Aeon's End: The New Age
8.54Build a deck or pool that turns small actions into stronger combos.
Awkward Guests: The Walton Case
7.59Use clues and contradictions to deduce hidden information.
Neuroshima Hex! 3.0
7.39Commit presence to key areas and fight for influence where it matters.
Imperium: Classics
7.70Build a deck or pool that turns small actions into stronger combos.
51st State: Master Set
7.60Place workers to claim actions and turn resources into plans.
Arkham Horror
7.24Coordinate shared actions while clues or threats pressure the group.