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The Crew: The Quest For Planet Nine
7.83Solve cooperative trick-taking tasks with strict communication limits.
Final Girl
8.34Manage time and dice to survive cinematic solo horror scenarios.
Fantasy Realms
7.53Collect matching sets while timing when to score or trade them.
Millennium Blades
7.67Build a deck or pool that turns small actions into stronger combos.
Imperial Settlers: Empires Of The North
7.45Place workers to claim actions and turn resources into plans.
Air, Land, & Sea
7.46Manage cards in hand to time plays, combos, and scoring windows.
Love Letter: Premium Edition
7.44Use clues and contradictions to deduce hidden information.
Sentinels Of The Multiverse
7.15Coordinate with teammates to solve the game's shared challenge.
Pathfinder Adventure Card Game: Rise Of The Runelords – Base Set
7.17Build a deck or pool that turns small actions into stronger combos.
Take 5!
6.96Manage cards in hand to time plays, combos, and scoring windows.
Fort
7.13Build a deck or pool that turns small actions into stronger combos.
Unfair
7.33Collect matching sets while timing when to score or trade them.
Dale Of Merchants
7.18Build a deck or pool that turns small actions into stronger combos.
Fugitive
7.16Use clues and contradictions to deduce hidden information.
Maximum Apocalypse
7.52Coordinate with teammates to solve the game's shared challenge.
Dale Of Merchants 2
7.31Build a deck or pool that turns small actions into stronger combos.
Mystery Rummy: Jack The Ripper
6.95Vote, persuade, and read the table to push group decisions.
Air, Land, And Sea: Critters At War
7.55Commit presence to key areas and fight for influence where it matters.
Balloon Cup
6.67Collect matching sets while timing when to score or trade them.
Bargain Quest
6.86Compete for contested options while managing cost and timing.
Sentinels Of The Multiverse: Definitive Edition
8.38Coordinate with teammates to solve the game's shared challenge.
Bloodborne: The Card Game
6.87Push your luck for bigger rewards while risk keeps building.
Virus
6.73Coordinate shared actions while clues or threats pressure the group.
Capital Lux
7.00Bluff, read opponents, and time reveals around hidden information.