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Spell
7.68Place tiles carefully to build spatial scoring patterns.
Wing Leader: Victories 1940-1942 (second Edition)
8.23Maneuver forces across tactical or historical battle maps.
Arracourt
8.52Maneuver forces across tactical or historical battle maps.
Axiom
6.96
Shy Monsters
6.70Use clues and contradictions to deduce hidden information.
An Otter Won
6.97Play suited cards to win tricks and manage timing.
Affentennis
7.10Use physical skill and timing to pull off the key moves.
Battlecon: Wanderers Of Indines
8.40Move pieces across a map while planning position and timing.
Carnac
6.94Build patterns from chosen pieces to unlock scoring opportunities.
Vietnam: 1965-1975 (2nd Edition)
8.79Maneuver forces across tactical or historical battle maps.
Germantown
7.44Maneuver forces across tactical or historical battle maps.
Penny Papers Adventures: Skull Island
6.32Mark choices on a sheet to build patterns and complete objectives.
Grand Illusion: Mirage Of Glory, 1914
6.94Maneuver forces across tactical or historical battle maps.
Greedy Kingdoms
6.87Bluff, read opponents, and time reveals around hidden information.
Mission Catastrophe
7.48Coordinate with teammates to solve the game's shared challenge.
Tumblin-dice Jr.
6.75Use physical skill and timing to pull off the key moves.
Fab: Golan '73
7.46Move forces between areas to control positions and pressure rivals.
Heights Of Courage: The Battle For The Golan Heights
7.35Maneuver forces across tactical or historical battle maps.
The Battle Of Stalingrad
7.43Maneuver forces across tactical or historical battle maps.
Take Off!
6.81Build patterns from chosen pieces to unlock scoring opportunities.
Shazamm!
6.15Bluff, read opponents, and time reveals around hidden information.
Jena 20
6.76Maneuver forces across tactical or historical battle maps.
Adventure Mart
6.71Build a deck or pool that turns small actions into stronger combos.
Bismarck (second Edition)
6.93Maneuver forces across tactical or historical battle maps.