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Mystery Rummy: Murders In The Rue Morgue
6.73Coordinate with teammates around shared goals and table pressure.
High Treason: The Trial Of Louis Riel
7.23Use clues and contradictions to deduce hidden information.
Smash Up: Oops, You Did It Again
7.48Commit presence to key areas and fight for influence where it matters.
Agility
7.02Draft from shared options to assemble a plan over successive turns.
Escape Tales: Low Memory
6.66Coordinate shared actions while clues or threats pressure the group.
Salerno '43
8.09Play linked scenarios where mission goals shape each session.
Celles: The Ardennes, December 23-27, 1944
7.76Maneuver forces across tactical or historical battle maps.
Cosmic Encounter Duel
6.73Bluff, read opponents, and time reveals around hidden information.
The Last Hundred Yards
8.05Maneuver forces across tactical or historical battle maps.
Vs System
6.79Manage cards in hand to time plays, combos, and scoring windows.
Polynesia
6.80Build routes and networks to connect locations efficiently.
Crimson Company
7.24Compete for contested options while managing cost and timing.
13 Minutes: The Cuban Missile Crisis, 1962
6.37Play event cards to drive map pressure and long-term timing.
France '40
7.72Maneuver forces across tactical or historical battle maps.
The Cousins' War
7.10Maneuver forces across tactical or historical battle maps.
Megacity: Oceania
6.78Use physical skill and timing to pull off the key moves.
Verdun 1916: Steel Inferno
8.29Build a deck or pool that turns small actions into stronger combos.
Court Of The Medici
6.61Manage cards in hand to time plays, combos, and scoring windows.
Navia Dratp
7.15Move pieces across a map while planning position and timing.
Tunisia
7.72Maneuver forces across tactical or historical battle maps.
Afrika: 2nd Edition
7.53Maneuver forces across tactical or historical battle maps.
The British Way: Counterinsurgency At The End Of Empire
8.20Maneuver forces across tactical or historical battle maps.
Battle Above The Clouds
8.16Maneuver forces across tactical or historical battle maps.
Arkham Noir: Case #2 – Called Forth By Thunder
7.11Collect matching sets while timing when to score or trade them.