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Chronicles Of Crime: 2400
7.74Coordinate shared actions while clues or threats pressure the group.
Rommel In The Desert
7.54Maneuver forces across tactical or historical battle maps.
Townsfolk Tussle
7.66Coordinate with teammates to solve the game's shared challenge.
Keyforge: Worlds Collide
7.47Manage cards in hand to time plays, combos, and scoring windows.
2 De Mayo
6.88Maneuver forces across tactical or historical battle maps.
Marvel Dice Masters: Age Of Ultron
7.19Build a deck or pool that turns small actions into stronger combos.
Funfair
7.43Draft from shared options to assemble a plan over successive turns.
Ardennes '44: The Battle Of The Bulge
8.01Maneuver forces across tactical or historical battle maps.
Dice Throne: Season Two – Seraph V. Vampire Lord
7.85Roll dice and choose how to use the results for tactical outcomes.
Fun Facts
7.06Coordinate with teammates to solve the game's shared challenge.
Warriors Of God: The Wars Of England & France, 1135-1453
7.41Maneuver forces across tactical or historical battle maps.
Cube Quest
6.81Use physical skill and timing to pull off the key moves.
Claim 2
6.98Play suited cards to win tricks and manage timing.
Legendary: Buffy The Vampire Slayer
7.53Build a deck or pool that turns small actions into stronger combos.
Fighting Formations: Grossdeutschland Motorized Infantry Division
7.60Maneuver forces across tactical or historical battle maps.
Heroscape Master Set: Battle For The Underdark
7.51Roll dice and choose how to use the results for tactical outcomes.
Origins: First Builders
7.08Place tiles carefully to build spatial scoring patterns.
Royal Visit
6.71Manage cards in hand to time plays, combos, and scoring windows.
Great Plains
7.16Commit presence to key areas and fight for influence where it matters.
Florenza
7.38Place workers to claim actions and turn resources into plans.
Campaign Manager 2008
6.64Commit presence to key areas and fight for influence where it matters.
Victory In The Pacific
7.23Maneuver forces across tactical or historical battle maps.
Court Of The Dead: Mourners Call
7.65Commit presence to key areas and fight for influence where it matters.
We The People
7.31Play event cards to drive map pressure and long-term timing.