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Djinn
7.51Move pieces across a map while planning position and timing.
Shephy
6.74Collect matching sets while timing when to score or trade them.
Take It To The Limit!
6.82Place tiles carefully to build spatial scoring patterns.
Archmage
6.63Build patterns from chosen pieces to unlock scoring opportunities.
Battlestations: Second Edition
7.88Move pieces across a map while planning position and timing.
Alien Vs Predator: The Hunt Begins
6.90Move forces between areas to control positions and pressure rivals.
The Barbarossa Campaign
7.82Maneuver forces across tactical or historical battle maps.
Steel Wolves: The German Submarine Campaign Against Allied Shipping – Vol 1
7.70Move pieces across a map while planning position and timing.
Oz Fluxx
6.29Collect matching sets while timing when to score or trade them.
Rossio
7.07Spot patterns quickly and react before opponents do.
Penny Papers Adventures: The Valley Of Wiraqocha
6.55Mark choices on a sheet to build patterns and complete objectives.
Blackbeard: The Golden Age Of Piracy
6.12Maneuver forces across tactical or historical battle maps.
Pocket Civ
6.62Commit presence to key areas and fight for influence where it matters.
Ebbe & Flut
6.48Remember hidden information and use recall to make better choices.
Guild Master
7.35Build a deck or pool that turns small actions into stronger combos.
Doctor Who: Solitaire Story Game
7.98Roll dice and choose how to use the results for tactical outcomes.
Agent Decker
7.01Build a deck or pool that turns small actions into stronger combos.
Mrs Thatcher's War: The Falklands, 1982
7.95Commit presence to key areas and fight for influence where it matters.
Assembly
7.15Coordinate with teammates to solve the game's shared challenge.
Legendary: A Marvel Deck Building Game – Marvel Studios' What If...?
7.13Build a deck or pool that turns small actions into stronger combos.
The Fires Of Midway
7.34Manage cards in hand to time plays, combos, and scoring windows.
Mosby's Raiders: Guerilla Warfare In The Civil War
6.64Play event cards to drive map pressure and long-term timing.
We Must Tell The Emperor
7.40Maneuver forces across tactical or historical battle maps.
Dreadful Circus
6.61Bluff, read opponents, and time reveals around hidden information.