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Goetia: Nine Kings Of Solomon
7.72Place workers to claim actions and turn resources into plans.
Amritsar: The Golden Temple
7.70Place workers to claim actions and turn resources into plans.
7th Fleet: Modern Naval Combat In The Far East
7.25Maneuver forces across tactical or historical battle maps.
Vampire: The Masquerade – Chapters
7.65Coordinate shared actions while clues or threats pressure the group.
Who Goes There? 2nd Edition
7.77Draft from shared options to assemble a plan over successive turns.
Silk
6.34Place workers to claim actions and turn resources into plans.
Cataphract
7.58Maneuver forces across tactical or historical battle maps.
Sherlock 13
6.41Use clues and contradictions to deduce hidden information.
Human Punishment: The Beginning
6.91Use clues and contradictions to deduce hidden information.
Tiny Ninjas: Original
7.36Push your luck for bigger rewards while risk keeps building.
At Any Cost: Metz 1870
8.09Maneuver forces across tactical or historical battle maps.
Dungeon!
5.99Move forces between areas to control positions and pressure rivals.
A Most Dangerous Time: Japan In Chaos, 1570-1584
7.34Maneuver forces across tactical or historical battle maps.
1936: Guerra Civil
7.52Maneuver forces across tactical or historical battle maps.
Death Valley: Battles For The Shenandoah
8.48Maneuver forces across tactical or historical battle maps.
Banish The Snakes: A Game Of St. Patrick In Ireland
7.40Coordinate with teammates to solve the game's shared challenge.
Buck Rogers: Battle For The 25th Century Game
6.48Move forces between areas to control positions and pressure rivals.
Bitter Woods (fourth Edition)
7.64Play linked scenarios where mission goals shape each session.
Rumble In The Dungeon
6.32Move goods between locations while optimizing routes and timing.
Carthage: The First Punic War – The Ancient World, Vol. Ii
7.40Maneuver forces across tactical or historical battle maps.
The Fog Of War
7.23Bluff, read opponents, and time reveals around hidden information.
Foodies
6.48Roll dice to trigger production and build stronger turns over time.
Time Barons
7.66Place workers to claim actions and turn resources into plans.
Apocalypse Road
7.26Move forces between areas to control positions and pressure rivals.