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Mechanism: Area Majority / Influence
Family: Digital Implementations: VASSAL
Classification: Mechanism: 4X
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Clash Of Cultures
7.58Commit presence to key areas and fight for influence where it matters.
Year2012
Players2-4
Time180-240
Weight3.6
Age14+
Strategy
Ancient
City Building
Civilization
Action Points
Area Majority / Influence
Dice Rolling
Components: Miniatures
Digital Implementations: VASSAL
Civilization: A New Dawn
7.26Commit presence to key areas and fight for influence where it matters.
Year2017
Players2-4
Time60-120
Weight3.16
Age14+
Strategy
Civilization
Area Majority / Influence
Increase Value of Unchosen Resources
Modular Board
Digital Implementations: VASSAL
Mechanism: 4X
Dominant Species: Marine
7.97Place tiles carefully to build spatial scoring patterns.
Year2021
Players2-4
Time90-150
Weight3.63
Age14+
Strategy
Animals
Environmental
Prehistoric
Area Majority / Influence
Grid Movement
Modular Board
Animals: Prehistoric Non-Dinosaurs
Digital Implementations: TableTop Simulator Modâ?¦
Conquest Of Paradise
6.96Maneuver forces across tactical or historical battle maps.
Year2007
Players1-4
Time?-?
Weight2.49
Age12+
Strategy
Ancient
Civilization
Exploration
Area Majority / Influence
Dice Rolling
Events
Components: Map (Continental / National scale)
Digital Implementations: VASSAL
Burning Suns
7.11Commit presence to key areas and fight for influence where it matters.
Year2013
Players2-5
Time80-200
Weight3.35
Age14+
Strategy
Civilization
Fighting
Print & Play
Action Points
Action Queue
Area Majority / Influence
Crowdfunding: Kickstarter
Digital Implementations: Tabletopia