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Gkr: Heavy Hitters
7.60Build a deck or pool that turns small actions into stronger combos.
Dice Settlers
6.90Build a deck or pool that turns small actions into stronger combos.
Tiny Epic Kingdoms
6.55Bluff, read opponents, and time reveals around hidden information.
Guards Of Atlantis Ii
8.53Play event cards to drive map pressure and long-term timing.
Bios: Origins (second Edition)
7.82Coordinate with teammates to solve the game's shared challenge.
Fireteam Zero
7.49Coordinate shared actions while clues or threats pressure the group.
The Ancient World (second Edition)
7.55Place workers to claim actions and turn resources into plans.
Euthia: Torment Of Resurrection
8.66Coordinate with teammates to solve the game's shared challenge.
Codex: Card-time Strategy – Deluxe Set
8.01Build a deck or pool that turns small actions into stronger combos.
Dale Of Merchants Collection
7.83Build a deck or pool that turns small actions into stronger combos.
Iwari
7.12Coordinate with teammates to solve the game's shared challenge.
Bios: Megafauna (second Edition)
7.63Commit presence to key areas and fight for influence where it matters.
Ogre
6.94Maneuver forces across tactical or historical battle maps.
Virus
6.73Coordinate shared actions while clues or threats pressure the group.
The Isle Of Cats: Explore & Draw
7.45Cover spaces on a grid to build a spatial scoring plan.
Warfighter: The Tactical Special Forces Card Game
7.70Coordinate with teammates to solve the game's shared challenge.
Sorcerer City
7.41Build a deck or pool that turns small actions into stronger combos.
Europa Universalis: The Price Of Power
8.79Play event cards to drive map pressure and long-term timing.
The Lord Of The Ice Garden
7.64Place workers to claim actions and turn resources into plans.
Rolling Heights
7.63Build a deck or pool that turns small actions into stronger combos.
Mountain Goats
6.85Collect matching sets while timing when to score or trade them.
Monumental
7.54Build a deck or pool that turns small actions into stronger combos.
Artifacts, Inc.
6.75Commit presence to key areas and fight for influence where it matters.
Salem 1692
7.11Use clues and contradictions to deduce hidden information.