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Awkward Guests: The Walton Case
7.59Use clues and contradictions to deduce hidden information.
Magic Maze
6.97Coordinate with teammates to solve the game's shared challenge.
The Bloody Inn
7.06Draft from shared options to assemble a plan over successive turns.
Bad Company
7.33Roll dice to trigger production and build stronger turns over time.
Suspects: Claire Harper Takes The Stage
7.39Coordinate shared actions while clues or threats pressure the group.
Scape Goat
7.01Use clues and contradictions to deduce hidden information.
The Light In The Mist
8.31Coordinate shared actions while clues or threats pressure the group.
With A Smile & A Gun
7.54Commit presence to key areas and fight for influence where it matters.
Hunt A Killer: Death At The Dive Bar
6.81Coordinate shared actions while clues or threats pressure the group.
Gumshoe
7.67Coordinate shared actions while clues or threats pressure the group.
Unsolved Case Files: Harmony Ashcroft
6.84Coordinate shared actions while clues or threats pressure the group.
Tiny Epic Crimes
6.96Coordinate shared actions while clues or threats pressure the group.
Deadly Dowagers
6.96Draft from shared options to assemble a plan over successive turns.
Hunt A Killer: Nancy Drew – Mystery At Magnolia Gardens
7.47Coordinate shared actions while clues or threats pressure the group.
50 Clues: Dead Or Alive
6.76Coordinate shared actions while clues or threats pressure the group.
Envelopes Of Cash
7.00Spend limited actions each turn to balance movement, setup, and scoring.
Hunt A Killer: Body On The Boardwalk
7.11Coordinate shared actions while clues or threats pressure the group.
Chicken Heist
6.94Push your luck for bigger rewards while risk keeps building.
Crime Story: Vienna
6.72Coordinate shared actions while clues or threats pressure the group.
Unsolved Case Files: Jamie Banks
6.77Coordinate shared actions while clues or threats pressure the group.
Electronic Detective
6.35Use clues and contradictions to deduce hidden information.
Blackbrim: 1876
7.28Coordinate shared actions while clues or threats pressure the group.
Write The Future
6.73Cover spaces on a grid to build a spatial scoring plan.
Key Enigma: Calling Card
7.24Coordinate shared actions while clues or threats pressure the group.